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Posted

I am trying to use a video decode library (org.bytedeco) in the mod. The code can be called in the source code and  compiled correctly, but when i enter the game, it throws ClassNotFoundException org.opencv.core.Core and NoClassDefFoundError org/opencv/core/Core. I just implemented 4 libs like this:

    implementation 'org.bytedeco:ffmpeg:5.0-1.5.7'
    implementation 'org.bytedeco:javacpp:1.5.7'
    implementation 'org.bytedeco:javacv:1.5.7'
    implementation 'org.bytedeco:opencv:4.5.5-1.5.7'

And considering the runtime dependency, i also used jarJar:

    implementation(group : 'org.bytedeco', name : 'ffmpeg', version : '[5.0-1.5.7,6.0)' ){
        jarJar.pin(it,'5.0-1.5.7')
    }
    implementation(group : 'org.bytedeco', name : 'javacpp', version : '[1.5.7,1.6)' ){
        jarJar.pin(it,'1.5.7')
    }
    implementation(group : 'org.bytedeco', name : 'javacv', version : '[1.5.7,1.6)' ){
        jarJar.pin(it,'1.5.7')
    }
    implementation(group : 'org.bytedeco', name : 'opencv', version : '[4.5.5-1.5.7,6.0)' ){
        jarJar.pin(it,'4.5.5-1.5.7')
    }

i don't know why the compilation can be correct but when i run the game it contains errors. 

or i need to add external jar libs in other ways...

The libraries you adding in the first example are not mods.  So forge won't load them.

You could of course change them into mods by adding a META-INF/mods.toml to them.

 

JarJar is not something I know a lot about, but I do know you have to enable it in your build.gradle

https://forge.gemwire.uk/wiki/Jar-in-Jar#Using_ForgeGradle_to_generate_a_Jar-In-Jar

Quote

To enable it, you need to call `jarJar.enable()` anywhere in your buildscript

 

Shading is another option mentioned on that wiki link, e.g.

https://imperceptiblethoughts.com/shadow/introduction/

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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