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[SOLVED] [1.19] glint rendering


Zacomat

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Hello everyone!
I know how to draw a model using a custom texture.
In this example I draw a book like in the enchantment table in my method render in my BlockEntityRenderer:

		pose.pushPose();
		pose.translate(0.5D, 1.0625D, 0.5D);
		pose.mulPose(Vector3f.YP.rotationDegrees(0));
		pose.mulPose(Vector3f.ZP.rotationDegrees(67.5F));
		pose.translate(0.0D, -0.125D, 0.0D);
		bookModel.setupAnim(0.0F, 0.1F, 0.9f, 1.2F);
		VertexConsumer vertexconsumer = buffer.getBuffer(RenderType.entitySolid(bookTexture));
		bookModel.render(pose, vertexconsumer, light, overlay, 1.0F, 1.0F, 1.0F, 1.0F);
		pose.popPose();


Now I'm looking for a way to draw the book with its texture and with the added glint effect like that of enchanted items.
Can anyone tell me what is the right RenderType if there is any?
Or is there another way?

Thank you all

Edited by Zacomat
solved
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Not my area of expertise, but this thread has some code for doing it with a block

https://forums.minecraftforge.net/topic/117560-solved-blockentity-rendering-too-dark/?do=findComment&comment=517765

I don't know enough about model rendering to say if it is correct, or it will work with what you are doing?

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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  • Zacomat changed the title to [SOLVED] [1.19] glint rendering

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