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How to probe the source code of other mods in the MDK


MrMetastableHead

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Hi! I'm a technical player trying to read the code of the mods I'm using in conjunction with the Minecraft and Forge source code. Since it involves the MDK I figured it would be appropriate if I post this here.

I have IntelliJ IDEA community edition installed and Forge MDK 1.19.2 all set up. I also have the mod jar file for the Create mod for Minecraft version 1.19.2 (it seems like several variables referencing vanilla Minecraft are obfuscated). IntelliJ can decompile the individual .class files of the Create mod. What I now want is for the files of the Create mod to integrate seemlessly into the Forge MDK environment, so that I can read and lookup the code and be able to modify and playtest it as I wish. How can I do this?

Note that the source code for Create is available on GitHub, but it is outdated (absolutely not obfuscated though). The mod jar file is the latest.

Thanks in advance.

Edited by MrMetastableHead
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You know the 1.19 create code is not on the main branch?

https://github.com/Creators-of-Create/Create/tree/mc1.19/dev

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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