Posted November 7, 20222 yr I making a pipe that can change it state if other pipe is placed to it, but just setting state value doesn't work. Here's my pipe code -> public class MagicPipeBlockEntity extends BlockEntity { public MagicPipeBlockEntity(BlockPos pos, BlockState state) { super(ModBlockEntities.MAGIC_PIPE.get(), pos, state); } // Tick public static void tick(Level level, BlockPos pos, BlockState state, MagicPipeBlockEntity entity) { if (level.isClientSide){ if (level.getBlockState(pos.above()).is(ModBlocks.MAGIC_PIPE.get())){ entity.getBlockState().setValue(BlockStateProperties.UP, true); state.setValue(BlockStateProperties.UP, true); System.out.println("YES"); } } if (!level.isClientSide) { if (level.getBlockState(pos.above()).is(ModBlocks.MAGIC_PIPE.get())){ entity.getBlockState().setValue(BlockStateProperties.UP, true); } } } } Also MagicPipeBlock code -> public class MagicPipeBlock extends Block implements EntityBlock { public static final BooleanProperty UP = BlockStateProperties.UP; public static final BooleanProperty DOWN = BlockStateProperties.DOWN; public static final BooleanProperty NORTH = BlockStateProperties.NORTH; public static final BooleanProperty SOUTH = BlockStateProperties.SOUTH; public static final BooleanProperty EAST = BlockStateProperties.EAST; public static final BooleanProperty WEST = BlockStateProperties.WEST; public MagicPipeBlock(Properties properties){ super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(UP, false)); this.registerDefaultState(this.stateDefinition.any().setValue(DOWN, false)); this.registerDefaultState(this.stateDefinition.any().setValue(NORTH, false)); this.registerDefaultState(this.stateDefinition.any().setValue(SOUTH, false)); this.registerDefaultState(this.stateDefinition.any().setValue(EAST, false)); this.registerDefaultState(this.stateDefinition.any().setValue(WEST, false)); } public BlockState getStateForPlacement(BlockPlaceContext p_48689_) { return this.defaultBlockState().setValue(UP, false).setValue(DOWN, false).setValue(NORTH, false).setValue(SOUTH, false).setValue(EAST, false).setValue(WEST, false); } protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> p_48725_) { p_48725_.add(UP, DOWN, NORTH, SOUTH, EAST, WEST); } @Override public RenderShape getRenderShape(BlockState p_60550_) { return RenderShape.MODEL; } // ENTITY @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new MagicPipeBlockEntity(pos, state); } @Nullable @Override public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> type) { return createTickerHelper(type, ModBlockEntities.MAGIC_PIPE.get(), MagicPipeBlockEntity::tick); } @javax.annotation.Nullable protected static <E extends BlockEntity, A extends BlockEntity> BlockEntityTicker<A> createTickerHelper(BlockEntityType<A> p_152133_, BlockEntityType<E> p_152134_, BlockEntityTicker<? super E> p_152135_) { return p_152134_ == p_152133_ ? (BlockEntityTicker<A>)p_152135_ : null; } } Edited November 7, 20222 yr by Sq3xd
November 7, 20222 yr BlockState.setValue() does not mutate the state. It returns you a new BlockState with the property you modified. BlockState newState = oldState.setValue(...) Edited November 7, 20222 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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