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Weird occurences with inputting textures into a GUI


Pardeep

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Whenever I bind and add a texture that's 16x16 into a gui but that texture has no transparent areas (it's a black square), the texture renders fine into minecraft.

However when I do the exact same thing for a 16x16 texture that has transparent areaws (it's a circle) the texture won't load.

Here's the code that allows a texture to show when there's no transparent areas but not show when there is a transparent area:

GL11.glColor4f(1F, 1F, 1F, 1F);
Minecraft.getMinecraft().func_110434_K().func_110577_a(myLogo);
drawTexturedModalRect(2, 3, 0, 0, myLogoxSize, myLogoySize);

Is there any other code I need to put in for it to work?

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enable blending

I've tried using

GL11.glEnable(GL11.GL_BLEND);

and

GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

I'm not sure if these are the wrong ones to use or if I'm structuring my code wrong.

Would you mind specifying which blend functions to use please?

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