Scytale Posted November 24, 2022 Share Posted November 24, 2022 (edited) I have a custom screen where I am displaying a number of icons, i.e. textures, using GUIComponent.blit and I want to do Tooltips where the player hovers over the icons. I have been successful in checking mouse x/y in the render class and displaying the tooltip My question is whether there is a way find that mouse is over a specific GUIComponent? Much appreciated. Edited November 24, 2022 by Scytale Quote Link to comment Share on other sites More sharing options...
warjort Posted November 24, 2022 Share Posted November 24, 2022 In general no. You can get the list of widgets from Screen.renderables AbstractWidget has an isHovered(), but it isn't guaranteed all your renderables are AbstractWidgets. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Scytale Posted November 24, 2022 Author Share Posted November 24, 2022 Understood and thank you. Quote Link to comment Share on other sites More sharing options...
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