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Posted

hello!

I've been wanting to work on something that I'm not sure how I would actually do it.

I was wondering, how could I make it so instead of it placing the blocks randomly, it instead places them in a gradient? kind of like how stone blends into deepslate or bedrock. I looked though the way the world gen does it it, but I'm not exactly sure how I could translate that into something for a ConfiguredFeature.

the left is what it currently looks like, the right is what I'm trying to achieve. (though they kind of look similar anyway...)

ySdRrbn.png   ZPKZIic.png

if someone could point me in a direction of what to do or a reference, any help would be extremely appreciated! thank you!!

Posted

Look at the Feature class and the classes that implement it.

That is the thing you need to implement (and register) to create your own basic world gen.

The ConfiguredFeature just makes a Feature reusable by giving it parameters, e.g. what the leaves block should be.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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