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Posted

How would I go about making a new event? Would it be as simple as extending Event, or is there more to it? Then, once that's done, how do I actually use this new event?

Posted

An event is just a class called Event really... An event holds the information to do with the event, and then, to actually make the event get called, you have to instantiate the event where the event should be called, at the highest point also.

 

The event also has to be registered with forge etc.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Whoops. Wrong post with that one... Sorta. But anyway. Just wait for hydroflame to get his hands on this, it will become a lot clearer then :P

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted
  On 9/2/2013 at 12:26 AM, Mew said:

Whoops. Wrong post with that one... Sorta. But anyway. Just wait for hydroflame to get his hands on this, it will become a lot clearer then :P

 

It's fine, I'll just move onto another part of the mod while I wait for hydroflame.

Posted

How? Is there a proper structure for events?

 

just extends event

 

 

and use MinecraftForge.EVENT_BUS.post(Event)  and after that every class that have a @ForgeSubscribe for thsi event wil be called 

 

 

ez pz

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted
  On 9/2/2013 at 1:09 AM, hydroflame said:

How? Is there a proper structure for events?

 

just extends event

 

 

and use MinecraftForge.EVENT_BUS.post(Event)  and after that every class that have a @ForgeSubscribe for thsi event wil be called 

 

 

ez pz

 

So then this:

 

@EventHandler
    public void load(FMLInitializationEvent evt) {
        proxy.registerRenderInformation();
        MinecraftForge.EVENT_BUS.register(new TeamStatsHookContainer());

 

and this:

 

package kovu.teamstats;

import cpw.mods.fml.common.Mod.EventHandler;
import net.ae97.teamstats.api.events.NewFriendEvent;
import net.ae97.teamstats.api.events.NewRequestEvent;
import net.ae97.teamstats.api.events.StatsUpdatedEvent;
import net.minecraftforge.event.ForgeSubscribe;

public class TeamStatsHookContainer 
{
@ForgeSubscribe
public void getNewFriends(NewFriendEvent event)
{

}

@ForgeSubscribe
public void getNewRequests(NewRequestEvent event)
{

}

@ForgeSubscribe
public void statUpdated(StatsUpdatedEvent event)
{
	System.out.println("Stats updated");
}	
}

 

Should work?

Posted

yeah, well i only read really fast so there may be an error, but generally you got the idea

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

That the receiving hand of the event system.

 

Don't forget to post the event when it should be sent.

 

Event myEvent = new CustomEvent(args);
MinecraftForge.EVENT_BUS.post(myEvent);
//if(myEvent.isCanceled)
...

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