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Posted

They are in the server registries, they are loaded from datapacks per world.

        serverLevel.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY).get(biomeKey);

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted (edited)
  On 12/20/2022 at 9:58 PM, warjort said:

They are in the server registries, they are loaded from datapacks per world.

        serverLevel.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY).get(biomeKey);

 

Expand  

But I have no Level and no MinecraftServer Variable, what do i now?

Is there a Option to get the active MinecraftServer Variable?

Edited by ErfinderLabyrinth
Posted (edited)

If you don't have such a thing, then you are probably trying to access them in the wrong place when they don't exist? e.g. game initialisation

Or since your previous topic was about worldgen, look at how ChunkGenerator.applyBiomeDecorations() accesses the server registries.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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