Jump to content

Recommended Posts

Posted

Hello everyone,i'm coding up a mod.

I wanted to have some Custom Music Discs in my Mod.

 

I made the code myself and the Disc Item appears,and jukeboxes accept it.

 

Here's the problem : When i put the Disc in the Jukebox "Now Playing : C418 - <Discname> " appears,but no music starts playing.

 

My disc's Unlocalized Name is "MC1"

The .ogg file "MC1" is in /assets/modname_lowercased/records

 

Here's the Sound Loader Code :

@ForgeSubscribe
public void onSoundsLoaded(SoundLoadEvent event)
{
   event.manager.soundPoolStreaming.addSound(myMod.modid + ":MC1.ogg");
}

 

Here's the Disc's Code :

MyDisc = (new ItemMyDisc(5005, myMod.modid + ":MC1")).setUnlocalizedName("MC1").setCreativeTab(MCTab)

 

Thanks in advance,for everyone who can help me.

Posted

1) It is but the music doesn't play either when i put the record in a Jukebox.

 

2) I used

@EventHandler
public void load(FMLInitializationEvent event)
{
MinecraftForge.EVENT_BUS.register(new SoundManager());
}

 

In case,i can PM you the whole code.

Posted

I changed it into :

@EventHandler
public void preInit(FMLInitializationEvent event)
{
MinecraftForge.EVENT_BUS.register(new SoundManager());
}

 

Now,for some strange reason,Jukeboxes doesn't accept my disc.

 

May I PM you my Code?  :-\

Posted

Here it is :

Main Class

 

 

package DubGun;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ForgeSubscribe;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = DubbGun.modid, name = "Dubstep Gun Mod", version = "1.0")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class DubbGun
{
public static final String modid = "mc_dubstepgun";



public static Item DubGun;

public static Item DubDisc;

public static CreativeTabs DubTab = new CreativeTabs("Dubstep GunMC"){
	public ItemStack getIconItemStack(){
		return new ItemStack(DubGun);


	}
};

@EventHandler

public void preInit(FMLInitializationEvent event){
	MinecraftForge.EVENT_BUS.register(new SoundManager());
}

{
	DubGun = new ItemDubGun(5115).setUnlocalizedName("Dubstep Gun").setCreativeTab(DubTab);

		LanguageRegistry.addName(DubGun, "Dubstep Gun");

			LanguageRegistry.instance().addStringLocalization("itemGroup.Dubstep GunMC", "Dubstep Gun");

	DubDisc = (new ItemDubDisc(5120, DubbGun.modid + "Meet The President")).setUnlocalizedName("MC1").setCreativeTab(DubTab);

		LanguageRegistry.addName(DubDisc, "Meet The President");

			LanguageRegistry.instance().addStringLocalization("itemGroup.Dubstep GunMC", "Meet The President");

}
}

 

 

 

 

Sound Manager Class :

 

package DubGun;

import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.event.ForgeSubscribe;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class SoundManager {
		@SideOnly(Side.CLIENT)
	@ForgeSubscribe
public void onSoundsLoaded(SoundLoadEvent event)
{
	net.minecraft.client.audio.SoundManager manager = event.manager;
		manager.soundPoolStreaming.addSound(DubbGun.modid + "MC1.ogg");
}

}

 

 

Music Disc Class :

 

package DubGun;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.item.ItemRecord;

public class ItemDubDisc extends ItemRecord{


 @SideOnly(Side.CLIENT)

    /**
     * Return the title for this record.
     */
    public String getRecordTitle()
    {
        return "McMilian - " + this.recordName;
    }

public ItemDubDisc(int id, String recordName)
{
	super(id, recordName);
	this.maxStackSize = 1;
}

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
	this.itemIcon = par1IconRegister.registerIcon(DubbGun.modid + ":" + (this.getUnlocalizedName().substring(5)));
}

}

 

 

Dub Gun Class :

 

package DubGun;

import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class ItemDubGun extends Item 
{

public ItemDubGun(int id) 
{
	super(id);

	this.maxStackSize = 1;
}

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
	this.itemIcon = par1IconRegister.registerIcon(DubbGun.modid + ":" + (this.getUnlocalizedName().substring(5)));
}

@SideOnly(Side.CLIENT)
public EnumRarity getRarity(ItemStack par1ItemStack)
{
	return EnumRarity.epic;
}
}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am trying to make a mod, all it is, a config folder that tells another mod to not require a dependency, pretty simple right.. well, I dont want whoever downloads my mod to have to download 4 other mods and then decide if they want 2 more that they kinda really need.. i want to make my mod basically implement all of these mods, i really dont care how it does it, ive tried putting them in every file location you can think of, ive downloaded intellij, mcreator, and tried vmware but thats eh (had it from school). I downloaded them in hopes theyd create the correct file i needed but honestly im only more lost now. I have gotten my config file to work, if i put all these mods into my own mods folder and the config file into the config and it works (unvbelievably) but i want to share this to everyone else, lets just say this mod will legitimately get 7M downloads.  I tried putting them in a run folder then having it create all the contents in that for a game (mods,config..etc) then i drop the mods in and all the sudden i cant even open the game, like it literally works with my own world i play on, but i cant get it to work on any coding platform, they all have like built in java versions you cant switch, its a nightmare. I am on 1.20.1 I need Java 17 (i dont think the specific versions of 17 matter) I have even tried recreating the mods i want to implement and deleting import things like net.adamsandler.themodsname and replacing it with what mine is. that only creates other problems, where im at right now is i got the thing to start opening then it crashes, closest ive gotten it, then it just says this  exception in thread "main" cpw.mods.niofs.union.unionfilesystem$uncheckedioexception: java.util.zip.zipexception: zip end header not found caused by: java.util.zip.zipexception: zip end header not found basically saying theres something wrong with my java.exe file, so i tried downloading so many different versions of java and putting them all in so many different spots, nothing, someone online says its just a mod that isnt built right so i put the mod into an editor and bunch of errors came up, id post it but i deleted it on accident, i just need help integrating mods
    • Vanilla 1.16.5 Crash Report [#L2KYKaK] - mclo.gs  
    • Hello, probably the last update, if anyone has the same problem or this can be of any help, the answer was pretty simple, textures started rendering just using a Tesselator instead of a VertexConsumer given by a MultibufferSource and a RenderType, pretty simple
    • Finally circling back to this, and I think all of us were half right.  getChunk() does appear to immediately load the chunk, but what changed between 1.16 and 1.18 is that the list of entities is now stored in the server, not per chunk.  So while it was possible to load a chunk in 1.16 and immediately grab an entity out of it, 1.18 loads the chunk and submits a request to load its entities on the next tick (if I understand correctly).  All this to say, you can immediately access the chunk itself, however you have to wait an additional tick for its entities to load in. In my case what this means is that I do have to set up an interface to wait an additional tick before submitting the request to retrieve the entity.  However, other functions do appear to be available immediately.  Just depends on what you're trying to do. Thank you all for the help! 
    • I've already tried it without mods and it works.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.