Jump to content

I need help with a weird crash that I have never experienced before


Denox

Recommended Posts

I'm usually not the one to ask for help with issues like these but I just wasn't able to figure this one out.

I can load up the game no issue, I have played on the same world for like 30+ hours no issue, and then I swam to the middle of an ocean and the game just closed one day and I haven't been able to load in to that world since. The square world loading thing finishes and then it just says saving world and crashes.

The same thing happens on new worlds as well.

 

All help appreciated!

__________________________________________________________

When it crashes this is the error message I get.

The game crashed whilst unexpected error Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered

__________________________________________________________

Minecraft: 1.19.2
Forge Version: 43.2.1

 

Logs:

crash-client.txt

 

debug.log   pt1

debug.log   pt2

debug.log   pt3

Edited by Denox
Fixed some things
Link to comment
Share on other sites

Quote

Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Callback method onDraw(Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;ZILorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;IIFLcom/mojang/math/Matrix4f;Lcom/mojang/blaze3d/vertex/VertexConsumer;ILjava/util/Iterator;Lnet/minecraft/world/level/saveddata/maps/MapDecoration;)V in create.mixins.json:MapRendererMapInstanceMixin failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap create.refmap.json

Issue with create, probably a conflict with another mod?

Check you have the latest version then contact mod author.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

7 minutes ago, warjort said:

Issue with create, probably a conflict with another mod?

Check you have the latest version then contact mod author.

Thank you! I removed the create mod and I the world loaded, I'm going to try disabling the create addon mods 1 by 1 before deciding to fully remove it. I'm right now just annoyed with myself because I saw that exact piece of the log and just thought something was creating some refmap.json file. Didn't even think about that it could be the create mod : |

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, I'm trying to make a "smelting" enchantment Global Loot Modifier, but for some reason the game could not decode its related JSON file, altough is applying the Loot Modifier to every single loot When I join a world I get this error in the console   [01:08:01] [Render thread/WARN] [ne.mi.co.lo.LootModifierManager/]: Could not decode GlobalLootModifier with json id mineworld:enchantments/fiery_touch - error: Not a json array: {"condition":"minecraft:match_tool","predicate":{"enchantments":[{"enchantment":"mineworld:smelting","levels":{"min":1}}]}} The GLM Json file is the following { "type": "mineworld:fiery_touch", "conditions": [ { "condition": "minecraft:match_tool", "predicate": { "enchantments": [ { "enchantment": "mineworld:smelting", "levels": { "min": 1 } } ] } } ] } And this is the LootModifier class   package org.mineworld.loot; import com.google.common.base.Suppliers; import com.mojang.serialization.Codec; import com.mojang.serialization.codecs.RecordCodecBuilder; import it.unimi.dsi.fastutil.objects.ObjectArrayList; import net.minecraft.core.RegistryAccess; import net.minecraft.world.Container; import net.minecraft.world.SimpleContainer; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.crafting.Recipe; import net.minecraft.world.item.crafting.RecipeManager; import net.minecraft.world.item.crafting.RecipeType; import net.minecraft.world.level.Level; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.level.storage.loot.parameters.LootContextParams; import net.minecraft.world.level.storage.loot.predicates.LootItemCondition; import net.minecraftforge.common.loot.IGlobalLootModifier; import net.minecraftforge.common.loot.LootModifier; import net.minecraftforge.items.ItemHandlerHelper; import org.jetbrains.annotations.NotNull; import org.mineworld.MineWorld; import java.util.List; import java.util.Optional; import java.util.function.Supplier; import java.util.stream.IntStream; /** * {@link MineWorld MineWorld} loot modifier for smelting a drop from a block */ public final class FieryTouchModifier extends LootModifier { /** * {@link Supplier<Codec> The loot codec supplier} */ public static final Supplier<Codec<FieryTouchModifier>> CODEC = Suppliers.memoize(() -> RecordCodecBuilder.create(inst -> codecStart(inst).apply(inst, FieryTouchModifier::new))); /** * Constructor. Set the {@link LootItemCondition loot id conditions} * * @param lootConditions {@index ILootCondition The conditions that need to be matched before the loot is modified} */ public FieryTouchModifier(final LootItemCondition[] lootConditions) { super(lootConditions); } /** * Add the {@link MWLootItem items} to the loot * * @param loot {@link ObjectArrayList<ItemStack> The current loot} * @param context {@link LootContext The loot context} * @return {@link ObjectArrayList<ItemStack> The modified loot} */ @Override protected @NotNull ObjectArrayList<ItemStack> doApply(final ObjectArrayList<ItemStack> loot, final LootContext context) { if(context.hasParam(LootContextParams.BLOCK_STATE)) { final Level level = context.getLevel(); final RecipeManager recipeManager = level.getRecipeManager(); final RegistryAccess registryAccess = level.registryAccess(); IntStream.range(0, loot.size()).forEach(index -> { final ItemStack drop = loot.get(index); final ItemStack smeltedDrop = tryGetSmeltedDrop(recipeManager, RecipeType.SMELTING, level, registryAccess, drop) .orElse(tryGetSmeltedDrop(recipeManager, RecipeType.SMITHING, level, registryAccess, drop) .orElse(tryGetSmeltedDrop(recipeManager, RecipeType.BLASTING, level, registryAccess, drop) .orElse(tryGetSmeltedDrop(recipeManager, RecipeType.SMOKING, level, registryAccess, drop) .orElse(tryGetSmeltedDrop(recipeManager, RecipeType.CAMPFIRE_COOKING, level, registryAccess, drop) .orElse(ItemStack.EMPTY))))); if(!smeltedDrop.isEmpty()) { loot.set(index, smeltedDrop); } }); } return loot; } /** * Get the {@link Codec loot modifier codec} * * @return {@link #CODEC The loot modifier codec} */ @Override public Codec<? extends IGlobalLootModifier> codec() { return CODEC.get(); } /** * Try to set the smelted drop to the {@link List<ItemStack> block drop list} * * @param recipeManager {@link RecipeManager The recipe manager} * @param recipeType {@link RecipeType The recipe type} * @param level {@link Level The level reference} * @param registryAccess {@link RegistryAccess The registry access} * @param drop {@link ItemStack The dropped item} * @return {@link ItemStack The smelted ItemStack} */ private static <C extends Container, T extends Recipe<C>> Optional<ItemStack> tryGetSmeltedDrop(final RecipeManager recipeManager, final RecipeType<T> recipeType, final Level level, final RegistryAccess registryAccess, final ItemStack drop) { return recipeManager.getRecipeFor(recipeType, (C) new SimpleContainer(drop), level) .map(recipe -> recipe.value().getResultItem(registryAccess)) .filter(itemStack -> !itemStack.isEmpty()) .map(itemStack -> ItemHandlerHelper.copyStackWithSize(itemStack, drop.getCount() * itemStack.getCount())); } } I have another GLM that has some entries as well and doesn't have any issues
    • Why are you doing this instead of just playing the sound using the level or the player method? 
    • You can use  event.getEntity().level()  
    • oh no I already download it ,but the folder when i click it it opens again the page to instal
    • I didn't quite understood what you said. But anyways, are you saying that you can't install Forge? If so, click this link, this will bring you to the Forge website. On the left side, you will be able to pick the version you wish to install.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.