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accessing values from IExtendedEntityProperties class from the client side


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Hello, I'm using a class which implements IExtendedEntityProperties to store additional data for the player. However, I require some of this data in client side only methods where I cannot get the instance of EntityPlayerMP as it is not accessible from the client (due to the server always hosting EntityPlayerMP (Integrated or not)). How can I aquire this data from the client side methods efficiently? Would it be wise to set up a class only on the client side to store values for the data and then access them statically? What's the best way to go about this?

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