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How to get a MinecraftServer instance in FMLDedicatedServerSetupEvent?


Ctwx

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Hello,

I am trying to do some things after the server (dedicated server) has been started. I want to access the player data in that event. But I can't find a way to get a MinecraftServer instance.

My current code is pretty simple yet:

    public ExampleMod() {
//        MinecraftForge.EVENT_BUS.register(this);
        IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
        modEventBus.addListener(this::onDedicatedServer);
    }

    //    @SubscribeEvent
    private void onDedicatedServer(FMLDedicatedServerSetupEvent event) {
        int count = 42;
        LOGGER.info("onDedicatedServer, playCount: " + count);
    }

@SubscribeEvent did not work for some reason, but that is nothing I worry about right now.

I could not find a way to access the MinecraftServer instance in the EventHandler. Is there any static method or something to get it?

I was searching and found net.minecraftforge.event.server.ServerStartedEvent but it failed with this modEventBus.

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Okay, I have found the answer. I was using the wrong event bus. This seems to work:

    public ExampleMod() {
        MinecraftForge.EVENT_BUS.addListener(this::onServerStarted);
    }

    private void onServerStarted(ServerStartedEvent event) {
        int count = event.getServer().getPlayerCount();
        LOGGER.info("onServerStarted, playCount: " + count);
    }

 

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