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Posted

I want the arrow fired from the bow to fly to the nearest mob, but I need to somehow determine its coordinates

Level.getEntities()

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
6 hours ago, warjort said:

Уровень.getEntities()

This is my code 

@Override
    public AbstractArrow customArrow(AbstractArrow arrow, Level pLevel) {
        arrow.setBaseDamage(arrow.getBaseDamage() + this.pDamage);
        Vec3 Vec3 = pLevel.getEntities();
        arrow.move(MoverType.PLAYER, Vec3);

        return super.customArrow(arrow);
    }

It throws this error - 'getEntities()' has protected access in 'net.minecraft.world.level.Level'

If you are posting compiler errors, you are in the wrong forum.

You want a "learning java" forum.

 

There are many level.getEntities() methods. It is an overloaded method name.

And there are other helper methods that are built on top of these basic methods.

Look at how vanilla code uses these methods.

e.g. Level.getNearestEntity() defined on the EntityGetter interface

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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