Posted January 20, 20232 yr Hello, I have registered a key bind like this: public final class KeyInit { private KeyInit() { } public static KeyMapping exampleStartKeyMapping; public static final String EXAMPLE_KEY_CATEGORY = "key." + Example.MOD_ID + ".category"; public static void init() { bazaarStartKeyMapping = registerKey("start_key", EXAMPLE_KEY_CATEGORY, InputConstants.KEY_B); } private static KeyMapping registerKey(String name, String category, int keycode) { final var key = new KeyMapping("key."+Example.MOD_ID + "." + name, keycode, category); ClientRegistry.registerKeyBinding(key); return key; } } And I get the input from this key bind in the ClientTickEvent like this: @SubscribeEvent public static void clientTick(ClientTickEvent event) { if(KeyInit.exampleStartKeyMapping.consumeClick()) { // do stuff } } This event, however, triggers only when the key is pressed and the player has currently no menu, like the Inventory, open. I would like to also detect a key press while such menus are open. How would I achieve something like this? Thanks in advance!
January 20, 20232 yr See the subclasses of ScreenEvent.KeyboardKeyEvent Edited January 20, 20232 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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