ss7 Posted September 8, 2013 Posted September 8, 2013 Hello, I have a few problems and questions for my entity. 1. I've got a entity class, but i don't know if i should extend EntityLiving or just Entity. 2. Every time i spawn my entity the game crashes with a NullPointerException i think it has something to do with the entity health, but getMaxHealth does no longer exists: http://gw.minecraftforge.net/bewF 3. I don't know how to render my entity, cause there are only tutorial for 1.5 and they don't work for 1.6. 4. Are Buildcraft engines only a block and a entity that moves back and forth? Thank you! ss7 Quote You sir are a god damn hero.
GotoLink Posted September 8, 2013 Posted September 8, 2013 1. It depends on what you want to do. Entity has less implemented methods (so they can't spawn "naturally" like mobs) but it can be enough for a lot of things. Boats and Minecarts are entities for example. There is EntityLivingBase now too. 2. Look at the SharedMonsterAttributes, this is where the data is dealt with. 3. Look at the mob tutorial, it is up to date. 4. I don't know. You can render "moving blocks" without entities, with a custom block renderer. Quote
ss7 Posted September 8, 2013 Author Posted September 8, 2013 Hello, Thank you for the quick answer! It is still not working with the same crash! Here my entity file: public ElectricerEntity(World par1World) { super(par1World); setSize(1, 0.5F); getNavigator().setAvoidsWater(true); tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 6)); tasks.addTask(2, new EntityAILookIdle(this)); } @Override protected void entityInit() { } @Override protected boolean isAIEnabled() { return true; } @Override protected void func_110147_ax() { super.func_110147_ax(); func_110148_a(SharedMonsterAttributes.field_111267_a).func_111128_a(10); func_110148_a(SharedMonsterAttributes.field_111263_d).func_111128_a(0.20000000298023224); } And my render file: public class ElectricerRenderer extends RenderLiving { public ElectricerRenderer(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } @Override protected ResourceLocation func_110775_a(Entity entity) { return null; } } I've not made a texture yet, so i return null. One question: I've got a model, but how can i use it for rendering? ss7 Quote You sir are a god damn hero.
Mazetar Posted September 8, 2013 Posted September 8, 2013 ss7: public ElectricerRenderer(ModelBase par1ModelBase, float par2) What do you think you're supposed to pass in as an argument here? Quote If you guys dont get it.. then well ya.. try harder...
ss7 Posted September 9, 2013 Author Posted September 9, 2013 Hello, Thank you, but it still crashes. My entity and my renderer are registered. ss7 Quote You sir are a god damn hero.
ss7 Posted September 10, 2013 Author Posted September 10, 2013 Hello, Still no luck. ss7 Quote You sir are a god damn hero.
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