Jump to content

Recommended Posts

Posted

Hello Guys!

 

I'm creating a special Item, which should have a shooting function if you right klick it and a healing function if you left klick it.

 

Right Klick short: Shoot

Right Klick long: Aim and shoot

Left klick: Heal

 

The function should be created in a way that you don't have to select a Block or an Entity before klicking, just klick anywhere.

 

Any Ideas??

Posted

I'm not sure what you mean by click it.

Do you mean having it in the hand and then clicking?

Yes, exactly.

You hold the Item and perform a klick, either with the left mouse-button or with the right one. And both clicks should lead to a single method. But I could only find methods for the event of klicking at a Block... You should be able to klick right into the air, like wit a bow, but also with the left mouse button.

 

(Hope, everybody understands)

 

Posted

There are many functions of the Item which you can look into.

 

If you look into the Item.java class of the minecraft project you will see many methods, look into them and you will find several interesting ones like onItemUse and so on.

 

If you press Ctrl+Shift+T inside eclipse and type Item you should be able to find the main Item class rather quickly ;)

If you guys dont get it.. then well ya.. try harder...

Posted

Hi

 

The code for handling left & right mouse clicks is in Minecraft.tick() --> Minecraft.clickMouse(int button)

 

A left click goes to EntityLivingBase.swingItem --> item.onEntitySwing(), so you can probably intercept it here, however the code continues on to do all sorts of other left-click things and you might have trouble stopping it - perhaps overwriting Minecraft.objectMouseOver might do the trick.  Depends what you want to do exactly.

 

-TGG

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Honestly, the forums are a back burner thing. Not many people use it. Best option is discord. I know that I haven't looked at the forums for more then admin tasks in quite a while. You're also best off not following tutorials which give you code. Knowing programming and reading the MC/Forge code yourself would be the best way to go.
    • on my last computer, i had a similar problem with forge/ neoforge mods but instead them launcher screen was black
    • I am trying to make a mod, all it is, a config folder that tells another mod to not require a dependency, pretty simple right.. well, I dont want whoever downloads my mod to have to download 4 other mods and then decide if they want 2 more that they kinda really need.. i want to make my mod basically implement all of these mods, i really dont care how it does it, ive tried putting them in every file location you can think of, ive downloaded intellij, mcreator, and tried vmware but thats eh (had it from school). I downloaded them in hopes theyd create the correct file i needed but honestly im only more lost now. I have gotten my config file to work, if i put all these mods into my own mods folder and the config file into the config and it works (unvbelievably) but i want to share this to everyone else, lets just say this mod will legitimately get 7M downloads.  I tried putting them in a run folder then having it create all the contents in that for a game (mods,config..etc) then i drop the mods in and all the sudden i cant even open the game, like it literally works with my own world i play on, but i cant get it to work on any coding platform, they all have like built in java versions you cant switch, its a nightmare. I am on 1.20.1 I need Java 17 (i dont think the specific versions of 17 matter) I have even tried recreating the mods i want to implement and deleting import things like net.adamsandler.themodsname and replacing it with what mine is. that only creates other problems, where im at right now is i got the thing to start opening then it crashes, closest ive gotten it, then it just says this  exception in thread "main" cpw.mods.niofs.union.unionfilesystem$uncheckedioexception: java.util.zip.zipexception: zip end header not found caused by: java.util.zip.zipexception: zip end header not found basically saying theres something wrong with my java.exe file, so i tried downloading so many different versions of java and putting them all in so many different spots, nothing, someone online says its just a mod that isnt built right so i put the mod into an editor and bunch of errors came up, id post it but i deleted it on accident, i just need help integrating mods
    • Vanilla 1.16.5 Crash Report [#L2KYKaK] - mclo.gs  
    • Hello, probably the last update, if anyone has the same problem or this can be of any help, the answer was pretty simple, textures started rendering just using a Tesselator instead of a VertexConsumer given by a MultibufferSource and a RenderType, pretty simple
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.