TLHPoE Posted September 9, 2013 Posted September 9, 2013 I'm trying to load a background for my GUI, but the bottom of the image keeps getting cut off. GuiInformationDisplay: package terramagna.gui; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.event.EventPriority; import net.minecraftforge.event.ForgeSubscribe; import org.lwjgl.opengl.GL11; import terramagna.TerraMagna; import terramagna.utils.PlayerStatsUtil; public class GuiInformationDisplay extends Gui { private Minecraft mc; private ResourceLocation texture = new ResourceLocation("terramagna", "textures/gui/hud_1.png"); public GuiInformationDisplay(Minecraft mc) { super(); this.mc = mc; } @ForgeSubscribe(priority = EventPriority.NORMAL) public void onRenderexperienceBar(RenderGameOverlayEvent event) { if(event.isCancelable() || event.type != ElementType.EXPERIENCE) { return; } String goldAmount = Integer.toString(PlayerStatsUtil.getExperience()); FontRenderer fontRenderer = Minecraft.getMinecraft().fontRenderer; drawThing(); fontRenderer.drawString("Terra Magna: " + TerraMagna.getVersion(), 2, 2, 0xFFFFFF); fontRenderer.drawString("Gold: " + goldAmount, 2, 12, 0xFFFF00); } public void drawThing() { mc.renderEngine.bindTexture(texture); drawTexturedModalRect(-35, 0, 128, 32, 128, 32); } } Here's the image I'm trying to load: http://i.imgur.com/SmmJq7A.png Quote Kain
GotoLink Posted September 9, 2013 Posted September 9, 2013 Vanilla drawTexturedModalRect only support squares. Quote
GotoLink Posted September 9, 2013 Posted September 9, 2013 They are all square...but some parts are transparent. Quote
TLHPoE Posted September 9, 2013 Author Posted September 9, 2013 I used Paint.net to make it. And I'm pretty sure the bottom right corner is transparent. Quote Kain
TLHPoE Posted September 9, 2013 Author Posted September 9, 2013 Fixed it, the image file had to be 256x256 Quote Kain
Mazetar Posted September 9, 2013 Posted September 9, 2013 Now I miss Hydroflame lolz Quote If you guys dont get it.. then well ya.. try harder...
Mew Posted September 9, 2013 Posted September 9, 2013 Now I miss Hydroflame lolz Haha, he isn't the only one with some GUI tricks He at least can explain what they do though.... I just know how to implement them. Where are his tessellator tutorials exactly? Or an even better question... Where are good ones? ( That includes his ). Quote I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
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