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Posted

Here is my code for my adding wheat into a furnace, why is this not working...

package net.minecraft.src;

public class Breadmod
{
    {
	FurnaceRecipes.smelting().addSmelting(Item.wheat.shiftedIndex, new ItemStack(Item.bread, 1, 1), 0.1F);
    }
}

you are missing a lot of code... but try adding @Mod( modid = "Infinite Mobs", name="Infinite Mobs", version="1.3.1") in inport zone so FML can recognize your mod

Firstly, get to know the new forge.

Secondly, post all of your code. (What you did post can't work anyway)

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

First: the 1, 1 behind the bread is an damage valve that do not exist in the normal minecraft (tell me if im wrong.) and the code must so(i could not do it in the right format with my mobil phone) package net.minecraft.src          public class mod_... extends BaseMod {          @Override    public void load() {    Modloader.AddSmelting(Item.wheat.shiftedIndex, new ItemStack(Item.bread));  }    @Override        public String getVersion()  {  return "0.1";    }    }  So this the code for the modloader furnace recipe. You should do the code in the right format. I hope i could help you. This is for 1.2.5

Crazy Brain...

  • Author

First: the 1, 1 behind the bread is an damage valve that do not exist in the normal minecraft (tell me if im wrong.) and the code must so(i could not do it in the right format with my mobil phone) package net.minecraft.src          public class mod_... extends BaseMod {          @Override    public void load() {    Modloader.AddSmelting(Item.wheat.shiftedIndex, new ItemStack(Item.bread));  }    @Override        public String getVersion()  {  return "0.1";    }    }  So this the code for the modloader furnace recipe. You should do the code in the right format. I hope i could help you. This is for 1.2.5

 

 

THANK YOU SOOOO MUCH!!! IT WORKED!!!

Np. this a basement modloader. tutorials of this type are like sand on a beach. (german joke)

Crazy Brain...

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