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Entity not rendering


ss7

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Hello,

 

I've finally managed to make my entity work, but now it doesn't renders  :'(.

 

Here is my Entity Code:

 

 

package ss7.brickcraft;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;

public class ElectricerEntity extends EntityLiving
{
public ElectricerEntity(World par1World) 
{
	super(par1World);

	setSize(1, 0.5F);

	getNavigator().setAvoidsWater(true);

	tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 6));
	tasks.addTask(2, new EntityAILookIdle(this));
}

@Override
protected void entityInit()
{
	super.entityInit();
}

@Override
protected boolean isAIEnabled() 
{
	return true;
}
}

 

 

And here is my rendering code (just like VSWE did it):

 

 

package ss7.brickcraft.renderers.electricer;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import ss7.brickcraft.ElectricerEntity;
import ss7.brickcraft.models.electricer.ElectricerModel;

public class ElectricerRenderer extends Render
{	
ElectricerModel model;

public ElectricerRenderer()
{
	shadowSize = 0.5F;

	model = new ElectricerModel();
}

public void RenderElectricer(ElectricerEntity entity, double par2, double par4, double par6, float par8, float par9) 
{
	GL11.glPushMatrix();

        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        GL11.glRotatef(180 - par8, 0, 1, 0);
        GL11.glScalef(-1, -1, 1);     
       
        func_110777_b(entity);
        
        model.render(entity, 0, 0, -0.1F, 0, 0, 0.0625F);
        
        GL11.glPopMatrix();
}

@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
	RenderElectricer((ElectricerEntity)par1Entity, par2, par4, par6, par8, par9);
}

@Override
protected ResourceLocation func_110775_a(Entity entity) 
{
	return new ResourceLocation("brickcraft", "/textures/models/electricer/ElectricerModel.png");
}
}

 

 

My model is just a standard techne model.

Also my spawning code (in a item with onItemUse):

 

 

if (world.isRemote == false)
	{
		ElectricerEntity electricer = new ElectricerEntity(world);

		electricer.posX = x;
		electricer.posY = y;
		electricer.posZ = z;

		world.spawnEntityInWorld(electricer);
	}

 

 

It spawns, but i can't see it.

 

Hope you can help!

 

PS: diesieben07 are you now moderator? congratulations! Glückwunsch!

 

ss7

You sir are a god damn hero.

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Hello,

 

Still not working  :'(.

 

I registered the entity like this (instance is the mod instance): EntityRegistry.registerModEntity(ElectricerEntity.class, "ElectricerEntity", 0, instance, 80, 3, true);

I registered the renderer like this: RenderingRegistry.registerEntityRenderingHandler(ElectricerEntity.class, new ElectricerRenderer());

 

ss7

You sir are a god damn hero.

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Hi.

 

I'd suggest the easiest way to track down the problem is to insert a breakpoint in RenderGlobal.renderEntities, perhaps here

 

            this.theWorld.theProfiler.endStartSection("entities");

            for (i = 0; i < list.size(); ++i)
            {
                entity = (Entity)list.get(i);

 

If you step through the code until it reaches yours, you should be able to see where it goes wrong, and hopefully how to fix it.

 

-TGG

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Hello,

 

Thank you for your answer! Unfortunly i can't start debugging  :'(. Every time i try to start it, it jumps to Class.class at line 1994 to this:

 

throw new NoSuchMethodException(getName() + "." + name + argumentTypesToString(parameterTypes));

 

and it doesn't start Minecraft  :'(.

 

EDIT: Now it works, but every time i start minecraft it stops for ALL entities and i don't even have enough time to spawn my entity.

 

ss7

You sir are a god damn hero.

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Hello,

 

Also tried both, as in the code of TrapCraft, but doesn't work:

 

EntityRegistry.registerGlobalEntityID(ElectricerEntity.class, "ElectricerEntity", EntityRegistry.findGlobalUniqueEntityId());
        EntityRegistry.registerModEntity(ElectricerEntity.class, "ElectricerEntity", EntityRegistry.findGlobalUniqueEntityId(), this, 80, 3, true);

 

Also tried 3 different rendering codes:

 

 

package ss7.brickcraft.renderers.electricer;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import ss7.brickcraft.ElectricerEntity;
import ss7.brickcraft.models.electricer.ElectricerModel;

public class ElectricerRenderer extends Render
{		
ElectricerModel model;

public final static ResourceLocation texture = new ResourceLocation("brickcraft", "/textures/models/electricer/ElectricerModel.png");

public ElectricerRenderer()
{
	shadowSize = 0.5F;

	model = new ElectricerModel();
}

public void RenderElectricer(ElectricerEntity entity, double par2, double par4, double par6, float par8, float par9) 
{
	GL11.glPushMatrix();

        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        GL11.glRotatef(180 - par8, 0, 1, 0);
        GL11.glScalef(-1, -1, 1);     
       
        func_110777_b(entity);
        
        model.render(entity, 0, 0, -0.1F, 0, 0, 0.0625F);
        
        GL11.glPopMatrix();
}

@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
	RenderElectricer((ElectricerEntity)par1Entity, par2, par4, par6, par8, par9);
}

@Override
protected ResourceLocation func_110775_a(Entity entity) 
{
	return texture;
}
}

 

 

 

package ss7.brickcraft.renderers.electricer;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class RenderElectricer2 extends RenderLiving
{
public RenderElectricer2(ModelBase par1ModelBase, float par2)
    {
        super(par1ModelBase, par2);
    }

    @Override
    protected ResourceLocation func_110775_a(Entity par1Entity)
    {
        return new ResourceLocation("brickcraft:/textures/models/electricer/ElectricerModel.png");
    }
}

 

 

 

package ss7.brickcraft.renderers.electricer;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

public class ElectricerRenderer2 extends RenderLiving
{
public ElectricerRenderer2(ModelBase par1ModelBase, float shadowSize)
{
        super(par1ModelBase, shadowSize);
    }

public void renderMob(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 
{
        super.doRenderLiving(par1EntityLiving, par2, par4, par6, par8, par9);
    }

    @Override
    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderMob(par1EntityLiving, par2, par4, par6, par8, par9);
    }

    @Override
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderMob((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
    }

    @Override
    protected void preRenderCallback(EntityLivingBase entityliving, float partialTickTime)
    {
    	GL11.glScalef(1, 1, 1);
    }

@Override
protected ResourceLocation func_110775_a(Entity entity) 
{
	return null;
}
}

 

 

None of them are working :'(.

 

ss7

You sir are a god damn hero.

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You have to use both.

You don't. Only use registerModEntity. If you need a (vanilla-) spawn egg you have to use the Global id, otherwise not.

You don't have to use global id for that either.

Make your spawn eggs by extending ItemMonsterSpawner and use your local ids/names/whatever.

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Hello,

 

My entity is just not visible. You said, that the first renderer renders at 0, 0, 0, but how can i change where the entity renders?

And the third one has a argument that is called par1ModelBase and i'm giving it my model. What's with the second?

 

ss7

You sir are a god damn hero.

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Still no luck? :-(  It's certainly not obvious to me why it's not working.

 

I can only suggest -

 

If you create a flat land, peaceful mode to get rid of all the hostile mobs, spawn your Electricer in front, then insert your breakpoint in the               

entity = (Entity)list.get(i); 

code line, then keep running until it finds your Electricer -

1) does it reach

RenderManager.instance.renderEntity(entity, par3);

 

2) does it reach RenderManager.renderEntityWithPosYaw

 

3) does  it retrieve the right renderer

render = this.getEntityRenderObject(par1Entity);

 

4) does it reach render.doRender() and trace into RenderElectricer

 

etc etc... at some point you should notice something happening that you don't expect.

 

It might help if you have a sample code from somewhere else which does work properly, so you can trace into that and figure out where the difference is compared to your code.

 

TGG

 

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Hello,

 

OMG! I finally solved my problem!!! It was the spawner item that was not working :P. I made a check for world.isRemote == false and changed the pos" things to setPositionAndUpdate(). Now it's rendering!

 

Now i can start working on EntityAI!

 

Thank you anyways!

 

ss7

You sir are a god damn hero.

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