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EventHandler won't register


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Hello there,


I'm very close to finishing a new mod, but MinecraftForge won't let me finish my job :c I want to register an event handler - no big deal, but MinecraftForge won't let me. I've set up anything that I need, but it won't call the events. There must be something I can't see.



package net.sep87x.steamol;

import java.io.File;
import java.util.ArrayList;
import java.util.HashMap;

import net.minecraftforge.common.MinecraftForge;
import net.sep87x.steamol.network.JobPlanetMinecraft;
import net.sep87x.steamol.network.PMCTag;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.TickRegistry;
import cpw.mods.fml.relauncher.Side;

@Mod(modid = OverlayMod.MOD_MODID, name = OverlayMod.MOD_NAME, version = OverlayMod.MOD_VERSION)
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class OverlayMod {

/* a lot of uninteresting, secret fields. please ignore */

public GamingSession session;

public void onInit(FMLInitializationEvent event) {
	// secret code ... unnecessary

	session = new GamingSession();





package net.sep87x.steamol;

import java.text.DateFormat;
import java.util.ArrayList;
import java.util.Date;

import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.item.ItemTossEvent;
import net.minecraftforge.event.entity.living.LivingAttackEvent;

public class GamingSession {

private Date startDate;

private float statTossedItems, statPlayerDamageTaken = 0;

public GamingSession() {
	this.startDate = new Date();

 * @return A integer array with the time listed as follows. { SECONDS, MINUTES, HOURS }
public ArrayList<Integer> getDuration() {
	ArrayList<Integer> timeDecoded = new ArrayList<Integer>();

	Date now = new Date();
	long timeInMilliseconds = now.getTime() - startDate.getTime();
	long timeInSeconds = timeInMilliseconds / 1000;
	long timeInMinutes = timeInSeconds / 60;
	long timeInHours = timeInMinutes / 60;

	timeInSeconds = timeInSeconds % 60;
	timeInMinutes = timeInMinutes % 60;
	timeInHours = timeInHours % 60;

	timeDecoded.add(new Double(Math.floor(timeInSeconds)).intValue());
	timeDecoded.add(new Double(Math.floor(timeInMinutes)).intValue());
	timeDecoded.add(new Double(Math.floor(timeInHours)).intValue());

	return timeDecoded;

public void onItemToss(ItemTossEvent event) {

public void onLivingAttack(LivingAttackEvent event) {
	if (event.entity instanceof EntityClientPlayerMP) {
		statPlayerDamageTaken += event.ammount;



There's no output on the console, which means that the methods won't be called. Any help?


Greets from Germany


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Try adding a debug println right after you register the EventHandler class. It might not get printed if anything before it in the method throws any exception. Guava's EventBus (which is what FML uses for the @EventHandler) is a bit funky if an event handler method throws an exception: it get's silently ignored.


Tried it, but it prints the debug message in the console, so it should work.


public void onInit(FMLInitializationEvent event) {		
	session = new GamingSession();

	System.out.println("DEBUG :3");


2013-09-15 12:53:12 [information] [sTDOUT] DEBUG :3

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Try using FMLPreInitializationEvent

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.


1.12 -> 1.13 primer by williewillus.


1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.



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