Posted March 23, 20232 yr This is a custom fluid I made using Kaupenjoe's tutorial and I can't figure out why this is now happening for the life of me. Here is the crash log. Here are the ModFluids class, ModFluidTypes class, and BaseFluidType class just in case. I any other classes are needed just let me know, please.
March 23, 20232 yr You don't post all the code so it is difficult to say what the problem is. The error is caused by some issue with your overlay texture. I would guess this relates to how Mojang changed it so that block textures are only loaded from the "block" subdirectory by default. See the section on resource packs here: https://minecraft.fandom.com/wiki/Java_Edition_1.19.3#General_2 Yours is in "fluid" which won't get loaded into the block atlas. Quote public static final ResourceLocation VITALITY_MEDICINE_RL = new ResourceLocation(Learning.MOD_ID, "fluid/in_vitality_medicine"); Edited March 23, 20232 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
March 24, 20232 yr Author But the thing is that I tried using "block/water_overlay" instead but still got the same error. I've gone through and checked everything and turns out that using the variables for the colors of the liquid was the issue. But thanks for at least pointing me in the right direction.
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