Posted March 29, 20232 yr First I put a Component Blueprint into the Engineer Workbench and then it froze and CTD. I load back but this time it CTD as soon as I spawned in the world. https://pastebin.com/rYftxPfC
March 29, 20232 yr Quote java.lang.IllegalStateException: Not filled all elements of the vertex at com.mojang.blaze3d.vertex.BufferBuilder.m_5752_(BufferBuilder.java:288) ~[client-1.19.2-20220805.130853-srg.jar%23765!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:rubidium.mixins.json:core.pipeline.MixinBufferBuilder,pl:mixin:APP:rubidium.mixins.json:features.buffer_builder.fast_advance.MixinBufferBuilder,pl:mixin:APP:rubidium.mixins.json:features.buffer_builder.intrinsics.MixinBufferBuilder,pl:mixin:APP:mixins.oculus.vertexformat.json:MixinBufferBuilder,pl:mixin:APP:mixins.oculus.vertexformat.json:block_rendering.MixinBufferBuilder_SeparateAo,pl:mixin:APP:oculus-batched-entity-rendering.mixins.json:MixinBufferBuilder,pl:mixin:APP:oculus-batched-entity-rendering.mixins.json:MixinBufferBuilder_SegmentRendering,pl:mixin:APP:flywheel.mixins.json:BufferBuilderMixin,pl:mixin:APP:creativecore.mixins.json:BufferBuilderAccessor,pl:mixin:APP:mixins.oculus.compat.sodium.json:vertex_format.entity.MixinBufferBuilder_ExtendedVertexFormatCompat,pl:mixin:A,pl:runtimedistcleaner:A} at blusunrize.immersiveengineering.client.utils.TransformingVertexBuilder.m_5752_(TransformingVertexBuilder.java:135) ~[ImmersiveEngineering-1.19.2-9.2.0-162.jar%23608!/:?] {re:classloading} The crash is with immersive engineering, but it could also be with any of the other mods I have underlined. Check you have the latest versions of these mods then contact the mod authors. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
March 29, 20232 yr Author I just checked and everything is up to date, I also installed a new mod just after to see if it would help called "Iris & Oculus Flywheel Compat" and I even turned off shaders before entering the world but still CTD https://pastebin.com/xQbYjpMV
March 29, 20232 yr 50 minutes ago, warjort said: Check you have the latest versions of these mods then contact the mod authors. These are the forge support forums. We can't fix other people's mods. Only the mod author can do that. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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