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Modded Forge 1.19.2 Server randomly crashes - "ServerHangWatchdog tick hang"


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java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)

Something is taking too long on the server thread.

 

The only clue in that crash is it was doing something with block collision detection for a villager.

That does not mean that was the cause. It's just what it was doing at the 60 second timeout.
 

Try a mod like: https://www.curseforge.com/minecraft/mc-mods/spark

to diagnose what is taking time on the server thread or otherwise stopping the server thread from progressing.

Ask them for help if you can't figure out how to use it from their wiki.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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20 minutes ago, warjort said:

Something is taking too long on the server thread.

 

The only clue in that crash is it was doing something with block collision detection for a villager.

That does not mean that was the cause. It's just what it was doing at the 60 second timeout.
 

Try a mod like: https://www.curseforge.com/minecraft/mc-mods/spark

to diagnose what is taking time on the server thread or otherwise stopping the server thread from progressing.

Ask them for help if you can't figure out how to use it from their wiki.

Thank you for the quick response. I will check with the players, whether anyone is cramming a ton of villagers together melting the collision detection thread. I will also install spark as soon when I am in front of the server again on Friday and report back.

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