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By BeardlessBrady · Posted
Ah.. Thats what I get for stopping half way through and not double checking, thanks! -
By poopoodice · Posted
https://github.com/Beardlessbrady/Currency-Mod/blob/master-1.16/src/main/java/com/beardlessbrady/gocurrency/blocks/vending/VendingTile.java#L68 This should not be null. -
By -MCS_Gaming- · Posted
I'm making an fps style mod and want to implement a matchmaking system, but I have absolutely no idea where to begin. Would anyone be able to give me some pointers as to how I would go about doing this? -
By BeardlessBrady · Posted
While trying to open a gui in my block my console returns with this error: https://pastebin.com/XNYzf9pe Its basically saying that something is null on line 51. I am checking if namedContainerProvider is null and its doubtful the player is null so that means the NetworkHooks is returning null? How does one fix that issue. Below is a link to the line the error is referring to: https://github.com/Beardlessbrady/Currency-Mod/blob/master-1.16/src/main/java/com/beardlessbrady/gocurrency/blocks/vending/VendingBlock.java#L51 -
By Beethoven92 · Posted
The beacon container uses a proximity check to see if the player is near enough to open the container..unfortunately this check is hardcoded to only work with the vanilla Blocks.BEACON. So if you created your own beacon block this will be different from the vanilla one, and the proximity check will always fail leading to the behavior you described above. You need to override canInteractWith in your ModBeaconContainer (which i suppose directly inherits from the BeaconContainer class?) and allow interaction with your own Beacon block
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