Posted April 8, 20232 yr Hello there, So while I was trying to make my mod I encountered a simple yet pretty difficult problem. How do you get a block (server side perhaps?) from a blockPosition? The particular problem i'm having is getting a World class which then allows you to get a block. Here are the pieces of code I need to use this for: package net.hasanchik.neutroneum.util; import net.minecraft.core.BlockPos; import net.minecraft.world.level.block.Block; import org.jetbrains.annotations.NotNull; import net.minecraft.world.level.; public class BasicUtils { public static class BlockUtils { public static BlockPos divideBlockPos(@NotNull BlockPos position, int divisor) { return new BlockPos(position.getX()/divisor, position.getY()/divisor, position.getZ()/divisor); } public static Block[] getAllBlocksInRectangle(BlockPos position, BlockPos size, @NotNull Boolean centered) { BlockPos startingPosition = position; if (centered) { startingPosition.subtract(divideBlockPos(size, 2)); } for (int x = position.getX(); x <= size.getX(); x++) { for (int y = position.getY(); y <= size.getY(); y++) { for (int z = position.getZ(); z <= size.getZ(); z++) { World.world.getBlockState(new BlockPos(x, y, z)).getBlock(); } } } } public static Block getAllBlocksInBox() { } } } package net.hasanchik.neutroneum.item.custom; import net.hasanchik.neutroneum.util.BasicUtils; import net.minecraft.core.BlockPos; import net.minecraft.network.chat.Component; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import java.util.HashMap; public class MetalDetectorItem extends Item { //TODO: find better way of storing detectable blocks public static final int animationFrames = 31; protected static HashMap<String, String> detectableBlocks = new HashMap<>(); protected Integer closestOreDistance = 0; protected int public MetalDetectorItem(Properties properties) { super(properties); } private void print(String message, Player player) { player.sendSystemMessage(Component.literal(message)); } public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) { if(!level.isClientSide() && hand == InteractionHand.MAIN_HAND) { BlockPos playerBlockPos = BlockPos.containing(player.getPosition(1)); BlockPos[] blocks = BasicUtils.BlockUtils.getAllBlocksInRectangle(); this.closestOreDistance = RandomSource.createNewThreadLocalInstance().nextInt(animationFrames); print("test " + this.getClosestOreDistance(), player); } return super.use(level, player, hand); } public int getClosestOreDistance() { System.out.println(this.closestOreDistance); return this.closestOreDistance; } } Please keep in mind that the code isn't finished yet Edited April 9, 20232 yr by hasanchik
April 8, 20232 yr Level.getBlockState(BlockPos) You should also first check Level.isLoaded(BlockPos) to avoid unnecessary loading of chunks - or crashing if you try to do that on that client. If you don't have access to a Level, (either directly or from a player/entity) then you are probably doing something wrong. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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