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Posted

The game would be not responding whenever I pause or when the vault result screen popup. When I reopen the world, my player would be in the wrong location from when I crashed.
https://pastebin.com/MczxFcAi

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I got 16gb of RAM and allocated 8gb

Nvidia RTX 3060 Mobile

JVM arguments:
-XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true

Posted

The last thing in that log is it saying it is saving chunks for the vault dimension, there is no error message.

Quote

[09Apr2023 01:21:28.914] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[SKY]'/the_vault:vault_e04257f9-d06b-4595-b626-0c98fcb9007a

Saving chunks is normal when you pause the game to go into a GUI,

but if you say the game is not responding and it is not saving the player's position then there is likely something broken in this process.

You should check you have the latest version then contact the mod/mod pack author.

 

To see what it is actually doing when it is not responding we would need to see a "thread dump".

https://www.baeldung.com/java-thread-dump

so we can see where it is stuck.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted (edited)

The thread dump before it stops responding isn't going to tell us anything.

 

If jstack can't get a thread dump, that suggests there is something more serious wrong with the java virtual machine.

e.g. something has corrupted native memory or some other bug/problem in the jvm, graphics card driver or operating system

I have no idea where to start debugging that problem, other than suggesting to check your drivers are up-to-date.

 

It's not something that will be Forge's fault, it has no native code.

It could be one of your mods, some of them include native libraries.

 

Whoever provides your java implementation would be the best people to ask why you can't get a thread dump.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

You could also try reinstalling java or a different java implementation to see if that fixes the problem.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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