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Change Texture of a Block/Item using Forge Config doesn't work in 1.18.2


Jonas Handtke

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I want to change the Nether Bricks (Blocks and Item) to a different Texture if you toggle it inside of the Client Side Configuration.

But for some reason it doesn't change.

I change the Texture with the WorldEvent.Load Event with this peace of code and before I check if the Configuration Variable is true:

if (AWTDTweaksConfiguration.BLACK_NETHER_BRICKS.get()) {
	if (world.isClientSide()) {
		Minecraft.getInstance().getTextureManager().bindForSetup(new ResourceLocation("another_world_to_discover:textures/blocks/nether_bricks.png"));
		Minecraft.getInstance().getTextureManager().register(new ResourceLocation("minecraft:textures/block/nether_bricks.png"),
				Minecraft.getInstance().getTextureManager().getTexture(new ResourceLocation("another_world_to_discover:textures/blocks/nether_bricks.png")));
	}
	if (world.isClientSide()) {
		Minecraft.getInstance().getTextureManager().bindForSetup(new ResourceLocation("another_world_to_discover:textures/blocks/cracked_nether_bricks.png"));
		Minecraft.getInstance().getTextureManager().register(new ResourceLocation("minecraft:textures/block/cracked_nether_bricks.png"),
				Minecraft.getInstance().getTextureManager().getTexture(new ResourceLocation("another_world_to_discover:textures/blocks/cracked_nether_bricks.png")));
	}
	if (world.isClientSide()) {
		Minecraft.getInstance().getTextureManager().bindForSetup(new ResourceLocation("another_world_to_discover:textures/blocks/chiseled_nether_bricks.png"));
		Minecraft.getInstance().getTextureManager().register(new ResourceLocation("minecraft:textures/block/chiseled_nether_bricks.png"),
				Minecraft.getInstance().getTextureManager().getTexture(new ResourceLocation("another_world_to_discover:textures/blocks/chiseled_nether_bricks.png")));
	}
	if (world.isClientSide()) {
		Minecraft.getInstance().getTextureManager().bindForSetup(new ResourceLocation("another_world_to_discover:textures/items/nether_bricks.png"));
		Minecraft.getInstance().getTextureManager().register(new ResourceLocation("minecraft:textures/item/nether_brick.png"),
				Minecraft.getInstance().getTextureManager().getTexture(new ResourceLocation("another_world_to_discover:textures/items/nether_bricks.png")));
	}
} else {
	if (world.isClientSide()) {
		Minecraft.getInstance().getTextureManager().release(new ResourceLocation("minecraft:textures/block/nether_bricks.png"));
		}
	if (world.isClientSide()) {
		Minecraft.getInstance().getTextureManager().release(new ResourceLocation("minecraft:textures/block/cracked_nether_bricks.png"));
		}
	if (world.isClientSide()) {
		Minecraft.getInstance().getTextureManager().release(new ResourceLocation("minecraft:textures/block/chiseled_nether_bricks.png"));
		}
	if (world.isClientSide()) {
		Minecraft.getInstance().getTextureManager().release(new ResourceLocation("minecraft:textures/item/nether_brick.png"));
		}
	}
}

 

Edited by Jonas Handtke
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"That's not how the force works!" 🙂

Textures need to be stitched into the atlases and then baked into models.

Your code probably just causes memory leaks since all you are doing is loading textures into memory and then not doing anything with them.

 

The way to change textures is through resource packs.

 

If you want to do it programatically, you would need to do something like addPackFinder() to Minecraft.getResourcePackRepositry()

Then whenever you want to change things, force a reload of the resource manager (on the main render thread) using Minectaft.reloadResourcePacks() like the debug key does.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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