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Posted

Hi, I'm trying to create a camouflage block just for the sake of knowing how its done and I've gotten to the point where the block changes to match that of what's around it but when that block texture changes all of the blocks of that type change with it so I was wondering if there was a specific function that changed a block's texture at a x,y,z coordinates.

 

Thanks!

You are forgetting that the block class is a singleton and that "instances" of it in the world are not actually instances, but simply a numbered reference.

 

This thread, only a little ways down the first page on this very forum, will provide insight.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Hi

 

In general - if you want to change a specific block's texture at [x,y,z] this can be done in a couple of ways I can think of off the top of my head

i) by changing the block metadata (you will have 16 values to choose from), and overriding the rendering methods to choose the appropriate texture based on the metadata  - a number of the vanilla blocks do this, for example BlockWood.

ii) by placing a TileEntity at the specific location, and changing the rendering code (see registerTileEntity for a starting point)

 

In your case- as Draco18s said, look at the other thread for details, the easiest way is to add some custom code to the getBlockTexture method for your block.

 

-TGG

  • Author

You are forgetting that the block class is a singleton and that "instances" of it in the world are not actually instances, but simply a numbered reference.

 

This thread, only a little ways down the first page on this very forum, will provide insight.

 

I didn't forget it, i was just hoping that there would be a way around it without using a tile entity, which there appears not to... Thanks anyway

 

You are forgetting that the block class is a singleton and that "instances" of it in the world are not actually instances, but simply a numbered reference.

 

This thread, only a little ways down the first page on this very forum, will provide insight.

 

I didn't forget it, i was just hoping that there would be a way around it without using a tile entity, which there appears not to... Thanks anyway

 

Look for my reply in that thread.  The one that starts "Ohsitdude, you don't need custom renderers or TileEntities for this."

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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