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EntityData seemingly not syncing between server and client


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I'm working on a placeholder entity so that I can work on the logic and AI before actually modeling, texturing, and animating one. I'm trying to ensure the mob can climb, like spiders. That much I have gotten, and my entity is functioning exactly as intended. The only issue comes when I try to get this entity data from the client when I'm overriding the Renderer's render call. Regardless of what I do, this entitydata is seemingly always false (even when the server reports it as being true) when I try to retrieve it using my isClimbing() method, despite it returning true when using debug prints on the Server. I'm guessing its an issue with how I implemented entitydata, so I'm curious if anyone can look at what I've got and point me in the right direction.


My implementations of the Entity and Renderer class are below:

Entity Class

Entity Renderer


In this version of EntityRenderer I'm accessing SYNC_DATA directly, but previously, I was attempting to access it via the isClimbing() method. Neither seem to work from within the Renderer.



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    public void tick() {
-- snip -- 


The entity tick() happens on both the client and server.

But "horizontalCollision" will probably only be calculated on the server - or more accurately for isControlledByLocalInstance()


Edited by warjort


If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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