Posted April 24, 20232 yr In testing mods for a unrelated issue (Other post for more context) I am getting the message "Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safemode" the path to the issue doesn't exist, So i'm trying to set the forge server into safemode. However, --Safemode doesn't work in the run.sh file or JVM args and I can't find any information online. Help appreciated!!!
April 24, 20232 yr Why would you want to use safemode? Reverting to the vanilla datapack will likely stop all your mods from working properly. As to the real problem, no log = no help Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
April 24, 20232 yr Author Is safemode not reverting the the vanilla datapacks? The console reads "Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safemode" I know the issue is that the world used is expecting mods that aren't there (removing batches for testing) I didn't think the log would be too important here, and it's a hassle to get it off the server PC. Here it is. https://gist.github.com/Arkaiid/790a99298d8d6120fcab4e8148a1ee84
April 24, 20232 yr You can't remove mods that change world generation and then load a save that used that mod. The game refuses to do that because it would break the save. Imagine a mod that provides a new biome and then trying to load a save without that biome. If you want to test without a worldgen mod, you will need a new/different save. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
April 24, 20232 yr Author Ah, okay. I did try a new save, but I wanted to make sure that it wasn't the world that was broken. Thank you!
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