Jump to content

Mod mob animation bug


gitipi

Recommended Posts

I'm making a mod for a creature in minecraft forge 1.19. Animation as well as the creature itself are made using geckolib3. I have a problem that when mob move there is no animation.

If I set the walking animation to idle animation then I see that the walking animation is fine

attached the code responsible for the animation

 

private AnimationFactory factory = new AnimationFactory(this);

private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) {
        if (event.isMoving()) {
            event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.capybara.walk", true));
        }
        else { // any state that is not event.isMoving() falls here
            event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.capybara.idle", true));
        }
        return PlayState.CONTINUE;

    }

    @Override
    public void registerControllers(AnimationData data) {
        data.addAnimationController(new AnimationController(this, "controller", 0, this::predicate));
    }

    @Override
    public AnimationFactory getFactory() {
        return factory;
    }

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.