exit code 1 when trying to load?
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By Jayson Adaway · Posted
I am using a third-party launcher that has pre-installed forge versions of Minecraft. When I insert mods from CurseForge, I extract the files and as expected put them in the .mods folder. I am guessing that there is an error with the file transfer but I don't know for sure and sometimes I use Forge to test mods that I created before releasing previously on a different pc, so I don't know if it is the if it an extraction error but if are any tips or knowledge reply and I will read it. This is also will be kept on the forum for others that have the issues. -
I make wires and i need connection 2 wires block. I have BooleanPropertys registered, but in mod loading it show Unknown the property in assets/wuntare/blockState. public static final BooleanProperty CONNECTED_NORTH = BooleanProperty.create("connected_north"); public static final BooleanProperty CONNECTED_SOUTH = BooleanProperty.create("connected_south"); public static final BooleanProperty CONNECTED_WEST = BooleanProperty.create("connected_west"); public static final BooleanProperty CONNECTED_EAST = BooleanProperty.create("connected_east"); public static final BooleanProperty CONNECTED_UP = BooleanProperty.create("connected_up"); public static final BooleanProperty CONNECTED_DOWN = BooleanProperty.create("connected_down"); public CopperWireWithoutInsulation0(Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any() .setValue(CONNECTED_NORTH, false) .setValue(CONNECTED_SOUTH, false) .setValue(CONNECTED_WEST, false) .setValue(CONNECTED_EAST, false) .setValue(CONNECTED_UP, false) .setValue(CONNECTED_DOWN, false)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) { builder.add(CONNECTED_NORTH, CONNECTED_SOUTH, CONNECTED_WEST, CONNECTED_EAST, CONNECTED_UP, CONNECTED_DOWN); } In this part blockState have problem "multipart": [ { "apply": { "model": "wuntare:block/copper_wire_without_insulation0" } }, { "when": { "connected_north": true }, "apply": { "model": "wuntare:block/copper_wire_without_insulation0_north" } },
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How can I change Searge mappings on Mojang so that, for example, net.minecraft.client.GameSettings (srg) becomes net.minecraft.client.Options (mojang)?
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By TileEntity · Posted
Do you use AMD/ATI? If yes, get the drivers from their website - do not update via system
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