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is it possible to lock a custom recipe in a custom crafting block behind an advancement

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Posted

I am trying to create a "research" like system for crafting some items and I have the custom recipes set up but i would like to know if it is possible to reference an advancement in the JSON

 

I am looking for something like this:

{
  "type": "majestic:scribing",
  "advancement": "insert advancement"
  "ingredients": [
    {
      "item": "insert custom item"
    },
    {
      "item": "insert custom item"
    },
    {
      "item": "insert custom item"
    },
    {
      "item": "insert custom item"
    }
  ],
  "output": {
    "item": "insert custom item",
    "count": 1
  }
}

is that doable and how do I reference it in the code?

Edited by Just_EmSee

  I think you need to research how recipes work - pun intended 🙂

If this is a custom recipe for a custom block you can do whatever you like.

But if this is a subclass of one of the vanilla recipes, the Recipe.matches() probably won't give you a way to get the Player via the container so you won't be able to check if they have the advancements.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author

do you happen to have any info on it? a website or a video. before I start looking myself. might make the searching process easier.

 

Edited by Just_EmSee

Why would I have information on a feature that is not part of vanilla or forge?

Something similar by a mod: https://www.curseforge.com/minecraft/mc-mods/recipe-stages

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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