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Is there a method in the BowItem class that I can use to detect when the attacker hits a target?


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Posted (edited)

That's a super vague question.

hurtEnemy() is only used by vanilla to take durability off weapons, something that happens when you fire the projectile rather than hitting the enemy for bows.

 

Anyway, if its your Projectile you can override onHitEntity() - otherwise there is a ProjectileImpactEvent for other people's projectiles.

Projectiles can remember their "owner".

 

How you tie it back to the bow, I don't know. Maybe player.getItemInHand() ?

But that's going to be unreliable. The player could have done anything with the bow by the time the projectile hits the entity. e.g. accidently dropped it in lava 🙂

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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