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Posted

Hi!

I've got multiple custom items in my mod, and I want them to have the same exact texture.

As I know in recent versions of Forge you've got to specify the textures in separate json files, but it would take forever as I have too much of items.

In older versions it was something like Item.getResourceLocation().

Edited by vedroyder
typo

You must have a model per item, that's how its worked since I think 1.13?

 

You can use datagen if you want to programmatically generate lots of models:

https://forge.gemwire.uk/wiki/Datageneration

https://forge.gemwire.uk/wiki/Datageneration/States_and_Models

 

This code generates the "standard" item model with a texture the same name as the item, so instead just hard wire the texture to your common one.

https://github.com/MinecraftForge/MinecraftForge/blob/c8f9e59fef4c52875601014c9fa18e41be619d0f/src/main/java/net/minecraftforge/client/model/generators/ItemModelProvider.java#L36

That's how Mojang does theirs, although they use a slightly more complicated "ModelTemplates" system, see the vanilla ItemModelGenerators.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author

Isn't that a bit too much of work to do to just specify a texture for an item? I mean seriously, wtf?
And I don't want to generate lots of models, I just want only 1 model to be used by some of my items with different IDs.

Edited by vedroyder

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