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[1.19.4] Is this the correct way to create a custom grass block?


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Posted

I first registered it like this:

 

    public static final RegistryObject<Block> XENOSGRASS_BLOCK = registerBlock("xenosgrass_block",
            () -> new GrassBlock(BlockBehaviour.Properties.copy(Blocks.GRASS_BLOCK).strength(0.6F).sound(SoundType.GRASS)));

 

And for JSONS:

Blockstate: 

{
  "variants": {
    "": { "model": "frv:block/xenosgrass_block" }
  }
}

Block: 

{
  "parent": "block/cube_all",
  "textures": {
    "all": "frv:block/xenosgrass_block"
  }
}

Item:

{
  "parent": "frv:block/xenosgrass_block"
}

The problem is I can't seem to place vegetation on my block that's the main issue. I messed around with how I would register, forexample Properties.of() instead of copy, or Instead of a new GrassBlock, plain Block. Do I need to create a custom class that extends to GrassBlock and call it in my registry? OR is it some type of tag that I need to add on my data folder?

Posted
  • Thanks 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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