Feroov Posted May 13, 2023 Posted May 13, 2023 I first registered it like this: public static final RegistryObject<Block> XENOSGRASS_BLOCK = registerBlock("xenosgrass_block", () -> new GrassBlock(BlockBehaviour.Properties.copy(Blocks.GRASS_BLOCK).strength(0.6F).sound(SoundType.GRASS))); And for JSONS: Blockstate: { "variants": { "": { "model": "frv:block/xenosgrass_block" } } } Block: { "parent": "block/cube_all", "textures": { "all": "frv:block/xenosgrass_block" } } Item: { "parent": "frv:block/xenosgrass_block" } The problem is I can't seem to place vegetation on my block that's the main issue. I messed around with how I would register, forexample Properties.of() instead of copy, or Instead of a new GrassBlock, plain Block. Do I need to create a custom class that extends to GrassBlock and call it in my registry? OR is it some type of tag that I need to add on my data folder? Quote
warjort Posted May 14, 2023 Posted May 14, 2023 Override Blocks.canSustainPlant() e.g. https://github.com/search?q=cansustainplant+language%3AJava&type=code&l=Java 1 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.