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game crashes when i try to create a world/join a world


swaxys

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when a try to make a world/join a world it just stays in the that dirt screen and doesnt load in

crash rep:https://gist.github.com/oguzhanGaMeer/2c6c66a67418d2919c228ee5587a5007.js

and it gives me -805306369 error code

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net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file Mekanism/machine-usage.toml of type SERVER for modid mekanism

Broken config file, you can find it in the serverconfig subfolder of the save.

If you don't have a backup, you can delete the file and it will get recreated with default values.

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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i did delete it to regenerate it did but then it gived another mekanism corrupted config file then i deleted all the mekanism config files tried again then projectE was coruppted than i deleted all the config files to all of them regenerate i tried it was on the % loading screen than a gray screen appeared than i said "disconnected" i tried to join the world again then it said "invalid player data" in 3rd try it just crashed

crash log:https://gist.github.com/oguzhanGaMeer/726e13c6defc228bb4f51192ffcd4e82

btw it still gives the same error code

Edited by swaxys
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java.util.ConcurrentModificationException: null

-- snip --

at dev.architectury.event.forge.EventHandlerImplClient.eventDrawScreenEvent(EventHandlerImplClient.java:147) ~[architectury-6.5.82-forge.jar%23273!/:?] {re:classloading,pl:rei_plugin_compatibilities:B,pl:runtimedistcleaner:A}

-- snip --

at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:442) ~[forge-1.19.2-43.2.8-universal.jar%23392!/:?] {re:mixin,re:classloading,pl:rei_plugin_compatibilities:B}

Some problem with a mod using architectury to change how a screen is drawn.

The error does not say which mod is causing the problem. Though rei is also mentioned as modifying code in this area.

Maybe the logs/debug.log has more concrete information?

Check you have the latest version of rei and architectury along with any other mods that depend upon it as a library.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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[16:49:32] [Server thread/ERROR]: Couldn't place player in world com.google.gson.JsonSyntaxException: Unknown type: umpaz.farmersrespite.common.loot.function.FRCopyMealFunction@3e6032f4 at

-- snip --

uk.me.desert_island.rer.RoughlyEnoughResources.sendLootToPlayers(RoughlyEnoughResources.java:53) ~[rer-2.6.1.jar%23358!/:?] at net.minecraft.server.players.PlayerList.handler$zcb000$onPlayerConnect(PlayerList.java:952) ~[client-1.19.2-20220805.130853-srg.jar%23387!/:?]

Looks like some issue with "roughly enough resources" failing to parse a loot table for "farmers respite".

It is not handling the error and so it is stopping you joining the game.

This may or may not be the cause of that later screen error?

Check you have the latest version(s) then contact the mod author(s).

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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That log is the same one you posted before, it has the same 16:49:32 timestamp for the same error.

Also, you should be posting the logs/debug.log not the latest.log so we can see the debug information (although that is probably not relevant in this case?

 

And don't put all the logs in one upload.

The whole point of putting them on a file sharing site is so we can search them more easily, e.g. download them and use proper search tools.

Something we can't do if they are in the forum or lumped together on the file sharing site.

We really aren't interested in anything except the debug.log

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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I managed to locate your up-to-date log.

It has the same issue but for farmers delight now.

Quote

[17:43:52] [Server thread/ERROR]: Couldn't place player in world com.google.gson.JsonSyntaxException: Unknown type: vectorwing.farmersdelight.common.loot.function.CopySkilletFunction@5638ed14

 

I would guess your problem is really with roughly enough resources doing something wrong?

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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3 minutes ago, swaxys said:

theres no debug log in the logs folder what should i do then

Read my footer or the EAQ for how to enable the debug.log for curseforge.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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