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Changing how an entity renders extending a vanilla entity 1.19.2


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Hey guys, I created a custom entity that is supposed to be almost a carbon copy of a sheep. Same behaviors and all that. The only difference is I am trying to change the size of the fur layer. My first thought was to create all the classes related to the entity as children of the respective sheep classes, which has worked after learning my way around them. The issue is now that I am moving onto creating the unique aspects of the creature, I can not seem to get the fur layer to render at different sizes as I would like.

I assumed that this would be done in my ExtraWoolySheepFurModel class in the createFurLayer method here: https://github.com/Goosums/WoollyWonders/blob/master/src/main/java/goosum/goosum/woollywonders/client/model/layer/ExtraWoollySheepFurModel.java

I toyed around with the various numbers in this method to no avail. I thought maybe this was something that should be done with the renderer for the fur layer, but when extending the SheepFurLayer class which is a child of RenderLayer, I had issues overriding the render method due to my entity not being a valid parameter in many places because it should be extending things like Entity, EntityType, or EntityModel which it seems like should not be an issue because the Sheep classes are descended from those classes. If anyone could help me with this, it would be greatly appreciated. I have been learning forge modding mostly from just reading the vanilla classes and some reading documentation, so if there are some things that seem very out of place, let me know, I might not be seeing the full picture in some spots. Here is the full Github Repo:


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This is a basic java question that normally doesn't get answered here. Except to say buy a book on learning java or use java support forum.


But since this is your first post:


That model field does not override the final model field in SheepFurLayer.

You cannot override fields like you can methods. Even if you could the vanilla field is final.

Therefore SheepFurLayer.render() will not reference your model, it will use its own - the vanilla model.


If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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