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Posted

I have been trying to make a "enderman helmet" that allows you to teleport wherever you are looking upon right click, but I can't seem to find the right method to do this in. Any help is appreciated.

Right click is for using the item in the player's hand.

The minecraft way to do this is to create your own key binding for this function.

https://forge.gemwire.uk/wiki/Key_Mappings

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

From that link I gave you.

Quote

Using Registered Mappings

There are two contexts in which a key mapping can be used normally: in or not in a screen. As such, there are two ways to handle these mappings. When not in a screen, ClientTickEvent ...

 

This is a support forum. That means we help people that have tried to implement something and it doesn't work for reasons they don't understand.

It is not a learn modding forum or somewhere where you can get others to write or design your mod for you. Or use us as a search engine instead of doing your own research.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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