Posted May 19, 20232 yr I'm trying to make a custom particle effect. Code: Spoiler package com.example.examplemod.event; import com.example.examplemod.ExampleMod; import com.example.examplemod.particle.ModParticles; import com.example.examplemod.particle.custom.ConcentrateParticles; import net.minecraftforge.client.event.RegisterParticleProvidersEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; @Mod.EventBusSubscriber(modid = ExampleMod.MODID,bus = Mod.EventBusSubscriber.Bus.MOD) public class ModEventBusEvents { @SubscribeEvent public static void registerParticleFactories(final RegisterParticleProvidersEvent event) { //Minecraft.getInstance().particleEngine.register(ModParticles.CONCENTRATE_PARTICLES.get(),ConcentrateParticles.Provider::new); event.register(ModParticles.CONCENTRATE_PARTICLES.get(), ConcentrateParticles.Provider::new); } } Spoiler package com.example.examplemod.particle.custom; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.*; import net.minecraft.core.particles.SimpleParticleType; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; public class ConcentrateParticles extends TextureSheetParticle { protected ConcentrateParticles(ClientLevel level, double XCoord, double yCoord, double zCoord,SpriteSet spriteSet, double xd, double yd, double zd) { super(level, XCoord, yCoord, zCoord, xd, yd, zd); this.friction = 0.9F; this.xd = xd; this.yd = 0.01; this.zd = zd; this.lifetime = 24;//特效时长 一个tick为四分之一秒 this.setSpriteFromAge(spriteSet); this.rCol = 1f; this.gCol = 1f; this.bCol = 1f; } @Override public ParticleRenderType getRenderType() { return ParticleRenderType.TERRAIN_SHEET; } @Override public void tick() { super.tick(); } @OnlyIn(Dist.CLIENT) public static class Provider implements ParticleProvider<SimpleParticleType> { private final SpriteSet sprites; public Provider(SpriteSet spriteSet) { this.sprites = spriteSet; } public Particle createParticle(SimpleParticleType particleType , ClientLevel level, double x , double y , double z, double xd, double yd, double zd) { return new ConcentrateParticles(level , x,y, z ,this.sprites ,xd,yd,zd); } } } Spoiler package com.example.examplemod.particle; import com.example.examplemod.ExampleMod; import net.minecraft.core.particles.ParticleType; import net.minecraft.core.particles.SimpleParticleType; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModParticles { public static final DeferredRegister<ParticleType<?>> PARTICLE_TYPES = DeferredRegister.create(ForgeRegistries.PARTICLE_TYPES, ExampleMod.MODID); public static final RegistryObject<SimpleParticleType> CONCENTRATE_PARTICLES = PARTICLE_TYPES.register("concentrate_particles", () -> new SimpleParticleType(true)); public static void register(IEventBus eventBus) { PARTICLE_TYPES.register(eventBus); } } It does not show my picture,instead of showing a bounch of pictures from minecraft. And I found this one while debugging sprite.atlas.location = minecraft:textures/atlas/particles.png sprite.atlas.sprites size = 180 minecraft:particle/big_smoke_11 minecraft:particle/big_smoke_10 minecraft:particle/shriek ...... All the picturs I saw seem come from there. Where is the problem ? Please show me Edited May 20, 20232 yr by OscarLeeCN
May 19, 20232 yr 1 hour ago, OscarLeeCN said: It does not show my picture,instead of showing a bounch of pictures from minecraft. What does your `assets/<modid>/particles/concentrate_particles.json` look like?
May 19, 20232 yr Author 28 minutes ago, ChampionAsh5357 said: What does your `assets/<modid>/particles/concentrate_particles.json` look like? Thank u for your answer. { "textures": [ "examplemod:warning" ] } <modid> is examplemod lol full path of the picture is resources\assets\examplemod\textures\particle\warning.png Edited May 19, 20232 yr by OscarLeeCN
May 20, 20232 yr On 5/19/2023 at 7:45 AM, OscarLeeCN said: It does not show my picture,instead of showing a bounch of pictures from minecraft. Hmm, that looks fine. Could you show a screenshot of your game then, so I have an idea on what you're talking about? I do not see something that would cause this issue.
May 20, 20232 yr Author 2 hours ago, ChampionAsh5357 said: Hmm, that looks fine. Could you show a screenshot of your game then, so I have an idea on what you're talking about? I do not see something that would cause this issue. http://tiebapic.baidu.com/tieba/pic/item/f7246b600c3387443d6435b1140fd9f9d62aa05e.jpg?tbpicau=2023-05-22-05_1e4c9a957322521ad5f09a142ae2de98
May 20, 20232 yr Quote return ParticleRenderType.TERRAIN_SHEET; If you look at ParticleRenderType that render type uses the block atlas, i.e. the item and block textures. Maybe you want the PARTICLE_SHEET_OPAQUE which uses the particle atlas/textures? Edited May 20, 20232 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
May 23, 20232 yr Author On 5/20/2023 at 11:57 PM, warjort said: If you look at ParticleRenderType that render type uses the block atlas, i.e. the item and block textures. Maybe you want the PARTICLE_SHEET_OPAQUE which uses the particle atlas/textures? Problem solved . Thank u !!!
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