Jump to content

Newbie seeking help. Custom particle 1.19.2


OscarLeeCN

Recommended Posts

I'm trying to make a custom particle effect.

Code:

Spoiler
package com.example.examplemod.event;

import com.example.examplemod.ExampleMod;
import com.example.examplemod.particle.ModParticles;
import com.example.examplemod.particle.custom.ConcentrateParticles;
import net.minecraftforge.client.event.RegisterParticleProvidersEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;

@Mod.EventBusSubscriber(modid = ExampleMod.MODID,bus = Mod.EventBusSubscriber.Bus.MOD)
public class ModEventBusEvents {
    @SubscribeEvent
    public static void registerParticleFactories(final RegisterParticleProvidersEvent event)
    {
        //Minecraft.getInstance().particleEngine.register(ModParticles.CONCENTRATE_PARTICLES.get(),ConcentrateParticles.Provider::new);
        event.register(ModParticles.CONCENTRATE_PARTICLES.get(), ConcentrateParticles.Provider::new);
    }
}

 

Spoiler
package com.example.examplemod.particle.custom;

import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.particle.*;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public class ConcentrateParticles extends TextureSheetParticle {

    protected ConcentrateParticles(ClientLevel level, double XCoord, double yCoord, double zCoord,SpriteSet spriteSet,
                                   double xd, double yd, double zd) {
        super(level, XCoord, yCoord, zCoord, xd, yd, zd);

        this.friction = 0.9F;
        this.xd = xd;
        this.yd = 0.01;
        this.zd = zd;
        this.lifetime = 24;//特效时长 一个tick为四分之一秒
        this.setSpriteFromAge(spriteSet);
        this.rCol = 1f;
        this.gCol = 1f;
        this.bCol = 1f;
    }

    @Override
    public ParticleRenderType getRenderType() {
        return ParticleRenderType.TERRAIN_SHEET;
    }

    @Override
    public void tick() {
        super.tick();
    }

    @OnlyIn(Dist.CLIENT)
    public static class Provider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprites;

        public Provider(SpriteSet spriteSet) {
            this.sprites = spriteSet;
        }

        public Particle createParticle(SimpleParticleType particleType , ClientLevel level, double x , double y , double z,
                                       double xd, double yd, double zd) {
            return new ConcentrateParticles(level , x,y, z ,this.sprites ,xd,yd,zd);
        }
    }
}

 

Spoiler
package com.example.examplemod.particle;

import com.example.examplemod.ExampleMod;
import net.minecraft.core.particles.ParticleType;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;

public class ModParticles {
    public static final DeferredRegister<ParticleType<?>> PARTICLE_TYPES =
            DeferredRegister.create(ForgeRegistries.PARTICLE_TYPES, ExampleMod.MODID);

    public static final RegistryObject<SimpleParticleType> CONCENTRATE_PARTICLES =
            PARTICLE_TYPES.register("concentrate_particles", () -> new SimpleParticleType(true));

    public static void register(IEventBus eventBus) {
        PARTICLE_TYPES.register(eventBus);
    }
}

 

It does not show my picture,instead of showing a bounch of pictures from minecraft.

And I found this one  while debugging

sprite.atlas.location = minecraft:textures/atlas/particles.png

sprite.atlas.sprites size = 180

minecraft:particle/big_smoke_11

minecraft:particle/big_smoke_10

minecraft:particle/shriek

......

 

All the picturs I saw seem come from there. Where is the problem ? Please show me

Edited by OscarLeeCN
Link to comment
Share on other sites

28 minutes ago, ChampionAsh5357 said:

What does your `assets/<modid>/particles/concentrate_particles.json` look like?

Thank u for your answer. 

{
  "textures": [
    "examplemod:warning"
  ]
}

<modid> is examplemod lol

 

full path of the picture is resources\assets\examplemod\textures\particle\warning.png

Edited by OscarLeeCN
Link to comment
Share on other sites

Quote

return ParticleRenderType.TERRAIN_SHEET;

If you look at ParticleRenderType that render type uses the block atlas, i.e. the item and block textures.

 

Maybe you want the PARTICLE_SHEET_OPAQUE which uses the particle atlas/textures?

Edited by warjort
  • Like 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

On 5/20/2023 at 11:57 PM, warjort said:

If you look at ParticleRenderType that render type uses the block atlas, i.e. the item and block textures.

 

Maybe you want the PARTICLE_SHEET_OPAQUE which uses the particle atlas/textures?

Problem solved . Thank u !!!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.