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Posted

Hello,

I recently made an entity called "Cubos" which can be powered when hit by lightning bolt like creepers. I want it to be faster when powered. I know I have to deal with Attributes and AttributeModifier but I don't exactly know how.
Is it correct to use the method "tick()" in the Cubos file ?

 

package fr.vat1n.vatmod.entity.common;

import ...

public class Cubos extends Animal implements PowerableMob {
    private static final EntityDataAccessor<Boolean> DATA_IS_POWERED = SynchedEntityData.defineId(Cubos.class, EntityDataSerializers.BOOLEAN);

    public Cubos(EntityType<? extends Animal> entityType, Level level){
        super(entityType,level);
    }

    protected void defineSynchedData() {
        super.defineSynchedData();
        this.entityData.define(DATA_IS_POWERED, false);
    }
    public void addAdditionalSaveData(CompoundTag pCompound) {
        super.addAdditionalSaveData(pCompound);
        if (this.entityData.get(DATA_IS_POWERED)) {
            pCompound.putBoolean("powered", true);
        }
    }
    public void readAdditionalSaveData(CompoundTag pCompound) {
        super.readAdditionalSaveData(pCompound);
        this.entityData.set(DATA_IS_POWERED, pCompound.getBoolean("powered"));
    }

    @Nullable
    @Override
    public AgeableMob getBreedOffspring(ServerLevel level, AgeableMob mob) {
        return ModEntities.CUBOS.get().create(level);
    }

    @Override
    protected void registerGoals() {
        this.goalSelector.addGoal(0, new FloatGoal(this));
        this.goalSelector.addGoal(1, new PanicGoal(this, 1.5D));
        this.goalSelector.addGoal(2, new BreedGoal(this, 1.0D));
        this.goalSelector.addGoal(3, new TemptGoal(this, 1.25D, Ingredient.of(ModItems.SIWATOR_AXE.get()), false));
    }

    public static AttributeSupplier.Builder createAttributes() {
        return Mob.createMobAttributes().add(Attributes.MAX_HEALTH, 10.0D).add(Attributes.MOVEMENT_SPEED, (double)0.2F);
    }

    public void thunderHit(ServerLevel pLevel, LightningBolt pLightning) {
        super.thunderHit(pLevel, pLightning);
        this.entityData.set(DATA_IS_POWERED, true);
    }

    @Override
    public boolean isPowered() {
        return this.entityData.get(DATA_IS_POWERED);
    }

    @Override
    public void tick() {
        super.tick();
        if(this.entityData.get(DATA_IS_POWERED)){
            //HOW TO CHANGE THE ATTRIBUTES ?
        }
    }
}

 

Posted (edited)

Look at LivingEntity.collectEquipmentChanges().

That code adds/removes temporary/transient modifiers based on what equipment the entity is wearing or using.

That too runs in LivingEntity.tick() but only on the server - see that code.

 

It can also be done by adding/removing a MobEffect, like potions do.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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