Posted May 21, 20232 yr Im trying to update mi code from 19.2 to 19.4 need to fix the code to level up land sec 13 to 25 and find a little problem probably there from 19.2 i dint notice before when i call the block name it return localizated version of the name of the block soo it someone change the languague from english to any other it completely fucks up mi terrain and extructures //----------------------------------------- i need to find a way to retrieve the block name whitout localization System.out.println( actualBlock.getName().getString() ) ; if the game is in English it returns Oak Planks if the game is in Spanish it returns Tablas de Roble but the real name is "oak_planks" public static final Block OAK_PLANKS = register("oak_planks", new Block(BlockBehaviour.Properties.of(Material.WOOD, MaterialColor.WOOD).strength(2.0F, 3.0F).sound(SoundType.WOOD))); Thanks for you time Edited May 21, 20232 yr by perromercenary00 solved
May 21, 20232 yr ResourceLocation blockId = ForgeRegistries.BLOCKS.getKey(block); Is the forge way to do it. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
May 21, 20232 yr Author yaa that is its even better coez includes the mod_id so no same name different mod collusion no string fixing needed 95 block="mercblk:oak_planks_trampilla", Oak Planks TrapDoor ); 96 block="minecraft:pink_concrete_powder", Pink Concrete Powder ); 97 block="minecraft:suspicious_sand", Suspicious Sand ); 98 block="minecraft:oak_planks", Oak Planks ); 99 block="minecraft:cut_sandstone", Cut Sandstone ); 100 block="minecraft:torchflower_crop", Torchflower Crop );
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