Posted May 28, 20232 yr How is BlockState sent from the server to a client using Packets? I plan to use this BlockState for renderings public static void encode(CarrierBlocksPacket msg, FriendlyByteBuf buf) { BlockState state = msg.blockState; buf.write....? } public static CarrierBlocksPacket decode(FriendlyByteBuf buf) { BlockState state = buf.read....? }
May 28, 20232 yr See ClientboundBlockUpdatePacket. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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