Posted June 8, 20232 yr I have created my entity models extending the HierarchicalModel. All the entities generate properly formed and textured in the world but however they spawn, they spawn in the ground and sink so that all I can briefly see is their shadow. So, if wanna see them, I have to spawn them in water and make sure they can swim, and then they float well below the surface and don't even drown. I originally had them using extending the QuadrupedModel and using Polar Bear Layer and then they would spawn on the ground as per normal. Edited June 8, 20232 yr by DinoPawz more info
June 9, 20232 yr How are you rendering them? Also, switching between different subclasses would definitely cause an issue with some of the additional transformations applied.
June 10, 20232 yr Author I tried removing super class but it made no difference to the rendering. I found it thank you, I didn't know what to put for the bone PartPose setting but I do now.
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