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Rendering Item Textures in 1.19


James Parker

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Hey guys, I am brand new to Minecraft modding, and so far the process has been rough. As a software developer of 12 years, it feels like Forge makes WAY too many breaking changes between major versions. Maybe there's some reason the maintainers are forced to do make drastic changes, so I'll hold judgment. Anyways, due to the constant breaking changes, none of the tutorials I find online for adding a new sword (for instance) work anymore. Class namespaces are juggled around, classes are removed, and new approaches are devised for the same functionality.

My current issue is that I can't seem to get 1.19 to recognize my language or texture files. I am using the (maybe old?) approach of using java packages in `src/main/resources`. Is this no longer how it works?

Thanks

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relax, it's infuriating for everyone at first.

you have this forum, you have the discord. more importantly you have a will of fire blazing inside you (you're gonna need it for the first two mods). you'll make it.

and it's not forge's fault. usually. mojang changes things. they changed how guis (windows and controls) are drawn in 1.19 and 1.20. first you say "aaargh, no!". then, in one day, you'll say - "hey, this GuiGraphics system is actually so much nicer than what we had before! no longer do i need to magically know i need to call some static methods from some separate classes.".

language files are unchanged. english goes to src\main\resources\assets\MODID\lang\en_us.json

texture files are changed slightly. your pickaxe texture goes to src\main\resources\assets\MODID\textures\item\awesome_pickaxe.png
similarly for blocks (block subdirectory under textures). if you had them in subdirectories, move them into two directories i said (block and item) and only those two.
if you added something to texture atlases, now you use jsons to add to atlases.

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