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[1.19.4] Rendering multiple items in my block entity


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So I'm using the render method from BlockEntityRenderer (the class extends GeoBlockRenderer as the block is a geo model but the render method in BlockEntityRenderer works the same as the actuallyRender method used here) but I cant get more than one of the items in my block entity to load at once, the rendering itself works fine just need a pointer in how to get more than one to render at once. So if there's an item in slot one and an item in slot two for example they both render at the same time.




package com.derpz.nukaisles.client.renderer;

import com.derpz.nukaisles.block.custom.NukaColaMachineBlock;
import com.derpz.nukaisles.block.entity.NukaColaMachineBlockEntity;
import com.derpz.nukaisles.client.models.NukaColaMachineBlockModel;
import com.derpz.nukaisles.item.custom.NukaColaItem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Axis;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import net.minecraft.client.renderer.entity.ItemRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.BlockPos;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.block.entity.BlockEntity;
import org.jetbrains.annotations.NotNull;
import software.bernie.geckolib.cache.object.BakedGeoModel;
import software.bernie.geckolib.renderer.GeoBlockRenderer;

import java.util.Objects;

public class NukaColaMachineBlockEntityRenderer extends GeoBlockRenderer<NukaColaMachineBlockEntity> {
    public NukaColaMachineBlockEntityRenderer(BlockEntityRendererProvider.Context ignoredContext) {
        super(new NukaColaMachineBlockModel());

    public void actuallyRender(PoseStack pPoseStack, NukaColaMachineBlockEntity pBlockEntity, BakedGeoModel model, RenderType renderType, MultiBufferSource pBufferSource, VertexConsumer buffer, boolean isReRender, float partialTick, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) {
        super.actuallyRender(pPoseStack, pBlockEntity, model, renderType, pBufferSource, buffer, isReRender, partialTick, packedLight, packedOverlay, red, green, blue, alpha);
        ItemRenderer itemRenderer = Minecraft.getInstance().getItemRenderer();
        ItemStack itemStack = pBlockEntity.getRenderStack();
        if(itemStack.getItem() instanceof NukaColaItem) {
            //1st slot render
            if (pBlockEntity.itemHandler.getStackInSlot(1).getItem() instanceof NukaColaItem) {
                pPoseStack.translate(0.1f, 0.74f, 0.72f);
                pPoseStack.scale(0.24f, 0.24f, 0.24f);
            } else if (pBlockEntity.itemHandler.getStackInSlot(2).getItem() instanceof NukaColaItem) {
                pPoseStack.translate(0.13f, 0.74f, 0.75f);
                pPoseStack.scale(0.24f, 0.24f, 0.24f);

            switch (pBlockEntity.getBlockState().getValue(NukaColaMachineBlock.FACING)) {
                case NORTH -> pPoseStack.mulPose(Axis.ZP.rotationDegrees(0));
                case EAST -> pPoseStack.mulPose(Axis.ZP.rotationDegrees(90));
                case SOUTH -> pPoseStack.mulPose(Axis.ZP.rotationDegrees(180));
                case WEST -> pPoseStack.mulPose(Axis.ZP.rotationDegrees(270));

            itemRenderer.m_269128_(itemStack, ItemDisplayContext.GUI, getLightLevel(Objects.requireNonNull(pBlockEntity.getLevel()),
                    OverlayTexture.NO_OVERLAY, pPoseStack, pBufferSource, pBlockEntity.getLevel(), pBlockEntity.getRenderStack().getCount());
        /// TODO: 5/25/2023 Rendering all bottles
    private int getLightLevel(Level level, BlockPos pos) {
        int bLight = level.getBrightness(LightLayer.BLOCK, pos);
        int sLight = level.getBrightness(LightLayer.SKY, pos);
        return LightTexture.pack(bLight, sLight);


Methods called to from my actual BlockEntity class:

public ItemStack getRenderStack() {
        int stackWithItem = 0;

        for (int i = 1; i < itemHandler.getSlots(); i++) {
            if (!itemHandler.getStackInSlot(i).isEmpty()) {
                stackWithItem = i;

        if (!itemHandler.getStackInSlot(stackWithItem).isEmpty() && stackWithItem != 0) {
            return itemHandler.getStackInSlot(stackWithItem);
        else {
            return itemHandler.getStackInSlot(1);

    public void setHandler(ItemStackHandler itemStackHandler) {
        for(int i = 0; i < itemStackHandler.getSlots(); i++) {
            itemHandler.setStackInSlot(i, itemStackHandler.getStackInSlot(i));


I apologize in advance if the solution to this is really obvious haven't been modding very long

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