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Jar fingerprints/signing


AppliedOnce

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Here would be a sample of mine

 

this is the build.xml file it is all you need, you don't need any other xml or property files for this to work.

<?xml version="1.0" encoding="UTF-8" ?>

<project name="Test Project" basedir="Starting path" default="folder where reobjuscated jars will be put">
    
<target name="folder where reobjuscated jars will be put">
        
	<delete dir="folder where reobjuscated jars will be put" />
	<delete dir="forge/mcp/reobf/minecraft" />
        
        <copy todir="forge/mcp/src/minecraft">
        
        <fileset dir="TestMod/Common/">
            
        </fileset>
        
        </copy>
        
	<mkdir dir="folder where reobjuscated jars will be put" />
        
	<exec executable="recompile.bat" dir="forge/mcp" resolveexecutable="true" osfamily="windows"></exec>
        
	<exec executable="reobfuscate_srg.bat" dir="forge/mcp" resolveexecutable="true" osfamily="windows"></exec>
        
	<exec executable="recompile.sh" dir="forge/mcp" resolveexecutable="true" osfamily="unix"></exec>
        
	<exec executable="reobfuscate_srg.sh" dir="forge/mcp" resolveexecutable="true" osfamily="unix"></exec>
    
	<jar destfile="releases/TestMod_1.1.jar">
            
		<fileset dir="forge/mcp/reobf/minecraft/" />
            <fileset dir="TestMod/Resources"/>
            
	</jar>

<delete dir="forge/mcp/src/minecraft/folder in common folder"/>
        
</target>
    
</project>

if (You.likescoding == false){
      You.goaway;
}

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I had sort of given up on this subject, the reason why is misunderstanding. I do know how to set up a build.xml file that works, it's pretty close to pahimars. I just wonder how he do the jar signing, and how he get the right information by using that. Oh, and have he do the %version% stuff since when I do that I only get %version% in the final project even though I do the token stuff in the build.xml.

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