[solved]opening a custom gui for custom crafting table
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By CarterFinn · Posted
It could be a mod conflict or world generation issue. -
Upon starting the server I get; [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [ Framework (framework) has failed to load correctly §7java.lang.NoClassDefFoundError: net/minecraft/client/gui/components/toasts/Toast ] I suspect there is a (possibly a few) client-only mods installed on my server. Any help would be appreciated! (Yes I know there are a lot of mods...) Here is the crash log: https://paste.ee/p/pRz5mhMl#s=0
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That's basically what the failure does, my apologies for failing to specify. It just tries again on the next tick until it detects the entities for that chunk are loaded, and then tries to load the entity. From there it gets into different failure states depending on what goes wrong, but in short, if the entity fails to load once the entity list becomes available, the request is cleared and must be resubmitted by the end user. There should be few cases where that actually happens. Yes, that is my understanding of forceloading. That's why on a successful summon, it removes the forceload. Otherwise it does just leave the chunks loaded long term. Thank you for your help, any knowledge is useful! I don't often mess with forceloading and my prior experience is 1.16 so I'm also a bit out of my depth haha.
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