Zacomat Posted July 7, 2023 Posted July 7, 2023 (edited) Hi all I would like to implement a camera mode where the camera can be rotated with the mouse. To change the angles, I found the event ViewportEvent.ComputeCameraAngles. But how can I set the angles based on mouse movement? I haven't found an InputEvent for mouse movement. Thx Edited July 7, 2023 by Zacomat typing error Quote
Zacomat Posted July 8, 2023 Author Posted July 8, 2023 At the end, I fell into the GLFW library. Quote
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